A11 Changelog:
- Rolled back to A7
- Let's just forget about A8-A10
- Carried over the gamemode changes from later alphas to this version (30s return time, no CTF overtime)
- Carried over the obelisk on A too
- Moved B point forward a bit
- Redid the BLU's right side flank at A again (it still leads to the high ground, but it's more exposed and there are no one-ways)
- Moved BLU's forward spawn
- Increased A cap time to 18s
- Added cover to main exit of lobby at A
- Added a wall to BLU's right side route towards B to segment it off a bit more
- Some other stuff
- This might be the last version for the contest, as I'm kind of losing inspiration for working on this map, at least for now. I think it's in mostly a good spot (disregarding A8-A10). Not really sure what do with B or how to go about making routes at A suck less. Regardless of whether this actually is the final version, I'm glad that I finally made a map I developed past A3. There may or may not be an A12+.