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Opened up lower A.
Converted B's small window approach into a direct ramp.
Reduced cubby volume on B.
Added second stairway to upper C approach.
Performed some detailing.
Added nobuild to elevators (which fixes the elevators breaking).
Lowered B defensive platform.
Redesigned B to C area to give BLU a stronger foothold.
Removed RED side ramp to point C's overlook.
Reworked flanking paths around final.
Added gate to BLU spawn to stop immediate drops during A.
Replaced first lift shortcut with a gate.
Removed water blur
Reduced underwater refraction index
Modified water distortion overlay to be clear in the center of the screen
B now less open
Blocked C lower cat's flank into D
First lift will raise after C is capped
Added lower bridge to final
Raised vertical lift pushzones slightly
Spawntime adjustments
Improved lighting
Put some signs up
Finale pit now green
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