Aquarius

Aquarius b14

Various visual improvements.
Fixed megalodon death trigger intersecting lower flank.
Adjusted defensive cover around final.
Modified A to accommodate continuous dry route.
Tweaked C to make it harder for defense to reclaim after losing choke.
Reworked item pickups.
Updated finale particles.
Added some detail.
Fixed water DirectX 8 fallbacks.
Modified finale sequence.
Redirected Red's initial spawn.
Reworked point areas for A and C.
Adjusted cover around final.
Fixed respawnroom volume gaps in Blue spawn.
Added some detail
Removed wayward spawn.
Finale deathpit now blocked until C is captured - serves as decent alternate route for defense to C.
More detailing.
Added shark.
Added additional gameplay to C.
Increased lift speeds.
Converted A lift into a rollback.
Opened up lower A.
Converted B's small window approach into a direct ramp.
Reduced cubby volume on B.
Added second stairway to upper C approach.
Performed some detailing.
Added nobuild to elevators (which fixes the elevators breaking).
Lowered B defensive platform.
Redesigned B to C area to give BLU a stronger foothold.
Removed RED side ramp to point C's overlook.
Reworked flanking paths around final.
Added gate to BLU spawn to stop immediate drops during A.
Replaced first lift shortcut with a gate.
Minute layout changes.
Addressed water physics issue.
Installed glass support.
Removed B, connected A and C (now B).
Reworked area around the ascending elevator.
Added obstruction over the horizontal lift.
Gave final some shapes.