This asset is in the game. There is no need to download it to use it.
http://archive.tf2maps.net/showthread.php?t=1610
Ok here it is. Thanks a bunch to everybody that was helpful. This is my first custom model for and Source game. I know there are a few areas where I could improve but I wanted to get this done before I started work on Monday.
This is the readme:
Code:
=====Made by ..oxy.. ======
=====Thanks be to God======
=====www.tf2maps.net=======
To use simply copy the "tf" folder over to your 'tf" folder.
In hammer insert a "prop_dynamic" entity.
Select "ambulance.mdl" as your model.
Change the "name" of it to "ambulance_prop"
Draw a brush that will be the trigger to activate the doors and healing.
Cover the brush with the 'trigger' texture.
CTRL+T to tie it to a func_regenerate.
Change the target to "ambulance_prop"
Set your settings.
Run map.
=====Made by ..oxy.. ======
=====Thanks be to God======
=====www.tf2maps.net=======
A clip of the ambulance in action. RIGHT CLICK SAVE AS to download. 10.4MB
http://archive.tf2maps.net/showthread.php?t=1610
Ok here it is. Thanks a bunch to everybody that was helpful. This is my first custom model for and Source game. I know there are a few areas where I could improve but I wanted to get this done before I started work on Monday.
This is the readme:
Code:
=====Made by ..oxy.. ======
=====Thanks be to God======
=====www.tf2maps.net=======
To use simply copy the "tf" folder over to your 'tf" folder.
In hammer insert a "prop_dynamic" entity.
Select "ambulance.mdl" as your model.
Change the "name" of it to "ambulance_prop"
Draw a brush that will be the trigger to activate the doors and healing.
Cover the brush with the 'trigger' texture.
CTRL+T to tie it to a func_regenerate.
Change the target to "ambulance_prop"
Set your settings.
Run map.
=====Made by ..oxy.. ======
=====Thanks be to God======
=====www.tf2maps.net=======

A clip of the ambulance in action. RIGHT CLICK SAVE AS to download. 10.4MB