alpheri_construct

alpheri_construct a6

C and all of its connectors mixed up, C moved upwards, adjusted capture times of all points.
Some bug fixes like explosives through some grate textures, along with closing up other see-through textures, and changed the medium healthkit by B into a small.
Fixed particles, opened tarp on the walkway next to B a bit, moved some pickups, clipped more
Moved A and B points, no longer stacked, less annoying rotations.
Totally reworked A point.
Mildly reworked B point.
Drastically changed up A-C connector.
Increased cap time of C, added a bridge over the lowground to it, made the lowground less bad to be in with more cover and easier exits.
Added a pair of jump pads to the courtyards between B and C
Added some more healthkits around the map, and modified the connectors to C to both help defenders push out more and for attackers to infiltrate more
Changed C, fixed some sightlines, made it less flat
Added a way up to the highground from C to B side's highground, and changed the hallway closest to the point under the balcony to be angled.
Added some objects to clarify where invisible walls are.
Changed B to give it a bit more cover
Removed the middle spawn exit, and gave the remaining two spawn exits more cover.
Shifted around medium healthkit on the lowground near A into two small healthkits
little clipping pass before the contest ends because I woke up early enough.
blue spawn was set to red spawn, locking blue inside their spawn. good work