Moved A and B points, no longer stacked, less annoying rotations.
Totally reworked A point.
Mildly reworked B point.
Drastically changed up A-C connector.
Increased cap time of C, added a bridge over the lowground to it, made the lowground less bad to be in with more cover and easier exits.
Added a pair of jump pads to the courtyards between B and C