freef

freef A10B

Since the amount of changes has been getting very large, I have decided to post the non Point B changes first, and release the Point B remake later on

Changelog:

-Added a turbine to the middle of the hallway, this should hopefully help block sightlines and add interesting geometry to fight around

-Increased the hallway size around the turbine to let players move around it, instead of the pickups being in the middle of the hallway, the pickup amount has been doubled and now they are on the sides of the turbine

-Added a skylight above the turbine, as the turbine is quite tall and would not have fit otherwise

-Removed the "blocker" in the middle of the hallway, adjusted the doorway size and position along with the other blockers to cover up sightlines that came about as a result of the removal

-Adjusted the length of some ramps to make them look nicer and not as steep, some ramps have also been moved slightly

-Reopened the area around the hallway near A, returning it to how it was in A1

-The points now have icons on the HUD to show which one is which

-Adjusted the clipping on the metal barrier

-Decreased the height of some doorways

-Decreased the size of the alcove with health under Point A

-Adjusted spectator cameras
This version includes general fixes along with improvements to Point A based on 14bit's feedback, Point B changes will come later. It's A4B instead of A5 because I thought the changes were not major enough to warrant a full version. (screenshots coming tomorrow)

-Added signs to Point A and B

-Point B deathpit is now slightly more exposed

-The areas on the side of the bridge thing at A are now closer to the point and higher up, the sightline blockers have also been moved there. This is so that there are more places to attack the point from

-Added a wall in the hallway to make fights a little more interesting and block off another sightline
It turns out that detailing in alpha is kind of a bad idea, so I removed all the custom assets to lower the filesize from approximately 17mb to 2mb. Also some other small changes.

Changelog:

-Changed the skybox and lighting from sky_coastal_01 in the frontline pack to sky_hydro_01

-Removed all custom assets and models, things have been shifted around slightly because of it. When assets couldn't be removed they were replaced with their vanilla equivalents

-Added walls to the deathpit because seeing the bottom of the skybox wasn't nice
Point A plays well, but B plays like absolute trash. This version aims to fix that issue.

Changelog:

-Added walkway near point b and placed medium healthkit there

-Point size has been increased substantially

-Entire area around point B has been made less cluttered

-Doorways from point B to connector have been remade

-Walkways have been made smaller

-Point B area is now higher up

-Ammo at point A now is behind cover

-Changed the patches to frontline ones

-Removed submarine to reduce filesize
Changelog:
-Blocked off nasty sightline at A
-Renamed points from "Radio Tower" and "Server Room" to "Point A" and "Point B"
-Added small health and ammo at spawn
-Added a small health and a second small ammo at the middle
-Added a small ammo near B (Total small ammo count on the map is now 8 and small health count is now 3)
-Added more trees
-Minor adjustments to deathpit to make it a little more exposed
-Doors connecting point B to the hallway have been widened and made taller
-Added another spectator camera
-Changed the water texture from a murky one to a nice bright one
Since the A1 version of the map played pretty well, I am planning to keep working on it. This update is just general map changes, a lot of the areas have been slightly tweaked since the A1 version was made in 3 hours and that meant I couldn't do a lot of the things I wanted to.

Changelog:
-Added hazard tape around the points
-Point B is now opened up to the sky and has a deathpit
-Middle passageway has been altered to make it simpler
-Point A has been altered slightly
-Moved all the ammo/health around slightly
-Added frontline assets
-Many other changes I don't remember