Can you post your particle manifest? Also is the manifest named (mapname)_particles.txt?
Here's the contents of particles_manifest.txt
particles_manifest
{
"file" "!particles/error.pcf"
"file" "!particles/rockettrail.pcf"
"file" "particles/smoke_blackbillow.pcf"
"file" "!particles/teleport_status.pcf"
"file" "!particles/explosion.pcf"
"file" "!particles/player_recent_teleport.pcf"
"file" "!particles/rocketjumptrail.pcf"
"file" "!particles/rocketbackblast.pcf"
"file" "!particles/flamethrower.pcf"
"file" "!particles/flamethrower_mvm.pcf"
"file" "!particles/burningplayer.pcf"
"file" "!particles/blood_impact.pcf"
"file" "!particles/blood_trail.pcf"
"file" "!particles/muzzle_flash.pcf"
"file" "!particles/teleported_fx.pcf"
"file" "!particles/cig_smoke.pcf"
"file" "!particles/crit.pcf"
"file" "!particles/medicgun_beam.pcf"
"file" "!particles/bigboom.pcf"
"file" "!particles/water.pcf"
"file" "!particles/stickybomb.pcf"
"file" "!particles/buildingdamage.pcf"
"file" "!particles/nailtrails.pcf"
"file" "!particles/speechbubbles.pcf"
"file" "!particles/bullet_tracers.pcf"
"file" "!particles/nemesis.pcf"
"file" "!particles/disguise.pcf"
"file" "!particles/sparks.pcf"
"file" "!particles/flag_particles.pcf"
"file" "!particles/buildingdamage.pcf"
"file" "!particles/shellejection.pcf"
"file" "!particles/medicgun_attrib.pcf"
"file" "!particles/item_fx.pcf"
"file" "!particles/cinefx.pcf"
"file" "!particles/impact_fx.pcf"
"file" "!particles/conc_stars.pcf"
"file" "!particles/class_fx.pcf"
"file" "!particles/dirty_explode.pcf"
"file" "!particles/smoke_blackbillow_hoodoo.pcf"
"file" "!particles/scary_ghost.pcf"
"file" "!particles/soldierbuff.pcf"
"file" "particles/level_fx.pcf"
"file" "!particles/training.pcf"
"file" "!particles/stormfront.pcf"
"file" "!particles/coin_spin.pcf"
"file" "!particles/stamp_spin.pcf"
"file" "!particles/rain_custom.pcf"
"file" "!particles/npc_fx.pcf"
"file" "!particles/drg_cowmangler.pcf"
"file" "!particles/drg_bison.pcf"
"file" "!particles/dxhr_fx.pcf"
"file" "!particles/eyeboss.pcf"
"file" "!particles/bombinomicon.pcf"
"file" "!particles/harbor_fx.pcf"
"file" "!particles/drg_engineer.pcf"
"file" "!particles/drg_pyro.pcf"
"file" "!particles/xms.pcf"
"file" "!particles/mvm.pcf"
"file" "!particles/doomsday_fx.pcf"
"file" "!particles/halloween.pcf"
"file" "!particles/items_demo.pcf"
"file" "!particles/items_engineer.pcf"
"file" "!particles/bl_killtaunt.pcf"
"file" "!particles/urban_fx.pcf"
"file" "!particles/killstreak.pcf"
"file" "!particles/taunt_fx.pcf"
"file" "!particles/rps.pcf"
"file" "!particles/firstperson_weapon_fx.pcf"
"file" "!particles/powerups.pcf"
"file" "particles/wormhole.pcf"
}
Edit: The spacing obviously doesn't convert with a quick copy-paste but I assure you it's the exact same necessary format as the original particles_manifest.txt provided. Nothing else was altered.
I tried creating a copy of the manifest and naming it <mapname>_particles.txt but it still would not recognize the new particle systems
The new line I added to include wormhole.pcf is at the very bottom.