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Model Ventilation Fan - Daylight inspired

Discussion in 'Models & Textures' started by Acumen, Nov 8, 2009.

  1. Acumen

    aa Acumen Annoyer

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    Since i'm a huge fan of the movie DAYLIGHT (+1) with the infamous sly stallone i always wanted to have these huuuuuge ventilation fans ingame, and DasMatze inspired me to finally give it a go !
    different approach this time. Releasing the model i have so far to see if there should be more different sized versions, maybe slower animation or another "darker" texture variation(?) to fit a wider set of background textures to build on.
    Again sry for my mismatching mapping brushwork on the screenshot :D
    Prop should be used as prop_dynamic, as it has basic rotation animation :)
    Anyways, have fun !

    Download:
    http://acumen-design.de/projects/show/fan.rar

    [​IMG]

    This thread uses images in microscreenshot-format - copyrighted to eeerieone
     
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    Last edited: Nov 8, 2009
  2. eerieone

    aa eerieone

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    hahaha, still i see the uglybar, make the screenshots max 640 wide :)

    this fan is great, reasonable size, perfect fit :D
     
  3. Acumen

    aa Acumen Annoyer

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    IT IS 640 :eek:~~~~
    i go change to 639 now !

    edit: AHA ! it's 600px max - you can up your screenshots 100px !!!
    :D
     
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    Last edited: Nov 8, 2009
  4. Micnax

    aa Micnax L0: Terribly Lazy Mapper

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    OOOOOH

    That looks cool!
     
  5. The Political Gamer

    aa The Political Gamer

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    Void is going to cream his pants.
     
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  6. Void

    aa Void Local Man Unable To Map, Sources Say

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    Oh man oh god oh man oh god!
     
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  7. Lord Ned

    Lord Ned L7: Fancy Member

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    Gonna use this in Hydroelectric, thanks!
     
  8. Ravidge

    aa Ravidge Grand Vizier

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    It can be set in your user options, I think I have mine to 1024 wide :)

    On topic: Looks great, I could probably use them for Panic, but that dark skin you mentioned would fit in much better!

    I haven't checked the speed of the rotation, but personally I would like the options of: 1. full power 2. idle spinning (slow but fluid) 3. off

    Nice work
     
  9. SiniStarR

    SiniStarR L8: Fancy Shmancy Member

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    i was thinking about doing something like this, but you beat me to the punch, and I dont mind cause this fan is AMAZING. Im gonna be throwing these babies in my map. thanks Acumen!
     
  10. Rexy

    aa Rexy The Kwisatz Haderach

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    Hooray! Great props!
     
  11. Lancey

    aa Lancey Currently On: ?????

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    Is there an idle animation that doesn't rotate?
     
  12. Acumen

    aa Acumen Annoyer

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    actually i was also thinking along Ravidge's line. 3 animations - fast, slow and no rotation.
    i was experimenting with a darker texture yesterday, but not too satisfied. think i need to see on which textures one might use the fan. i'm thinking about 3 textures, grey, beige and dark grey version :)
    will report update in a couple of days !
    till then, i thank you for your feedbach :)
     
  13. Terr

    aa Terr Cranky Coder

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    For cylindrical things like that, having a big "lip" around the edge makes it a lot easier to snug them into brushwork.
     
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  14. ricardojvc6

    ricardojvc6 L6: Sharp Member

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    this fan is really impressive. I'm gona use some on my maps. And then i shall see how it works :D Btw, Nice work acumen :)
     
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  15. Acumen

    aa Acumen Annoyer

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    terr, how you mean that ?
    i was actually imitating the sewer_grate modeling work, don't know if you mean that ?
    thx, ricardojvc6 :)
     
  16. YM

    aa YM LVL100 YM

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    Cutting out a circlein brushwork is no fun. making the seams hidden by a prop are even less fun. So if you make the tube behind the fan xx units then the player can make his hole xx+8 units and then you should have the wall mounted part of the fan extending to xx+32 units or something like that so that the mapper can be rough and use as few brushes as possible when making their hole for it.
     
  17. Trotim

    aa Trotim

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    I haven't seen it ingame yet, but the textures seem a little un-TF2-y to me. Are they from the game?
     
  18. Acumen

    aa Acumen Annoyer

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    i still don't understand, youme, sry :(
    i just built it exactly the way the sewer was made and thought mappers would know how to handle it, since i've seen the sewers in quite a few maps.

    Trotim, i guess you'll just have to try it out. you can still decided whether you think it fits or not :)
     
  19. Terr

    aa Terr Cranky Coder

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    Imagine your fan is actually a sewer pipe with bars across the front. If you stick it straight into a brick wall brush, then someone looks through the bars and sees.... a brick wall inside the pipe.

    So then the mapper needs to cut out a hole in the brick wall, and needs to do it so that nobody can possibly see "around" the outer rim of the pipe to see the gaps.

    Having an extra-wide "lip" to the pipe/fan that widens out where it touches the surface of the wall can help disguise these joins and make it easier on the mapper.
     
    Last edited: Nov 10, 2009
  20. Acumen

    aa Acumen Annoyer

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    but isn't this the lip i marked on that picture, that you are talking about ?
    i mean, like i said, i modeled it almost completely after the sewer model

    [​IMG]