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CTF TurbineCP_d

Discussion in 'Map Workshop' started by Ace2020boyd, Feb 25, 2012.

  1. Ace2020boyd

    Ace2020boyd L1: Registered

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    TurbineCP_b5

    Now i know you may think "hey why is he editing turbine and what not." Well i'm actually working on a new Gamemode. That involves with CTF and CPs(nothing like haarp). I'm starting out with adding the Gamemode to Turbine so i can make sure i have everything working correctly before i go ahead and implement it to map im still drawing out based around this Gamemode and same size as Turbine(which is why im using Turbine as well).

    Gamemode works like this:
    Objective:
    To win a point,
    -Gain Control of the Middle and Enemy sides capture points to Unlock Intel location.
    -Ememy Team must recapture Intel Room to Lock Intel Location.

    I want to get feedback on the amount of time it takes to cap a point for either to in Middle as well as the intel rooms or Should the flag stay on the ground for 30sec 10sec or just instant spawn back once dropped.

    Updated: Ive added the new map to Download and ive added the CTF Hud and made CP Hud to show up horizontally

    A video to see how the gamemode works
    http://www.youtube.com/watch?v=BRkHthfSmgM
     
    Last edited: Jul 4, 2012
  2. Bereth

    Bereth L3: Member

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    Three things.
    One: people aren't fans of manipulating official maps, but they might let it slide...
    Two: turbine_pro is probably a better version to start from.
    Three: making a weird gametype is risky, because people need to be able to figure it out quickly.
     
  3. The Asylum

    aa The Asylum

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    ok so lemme see if im getting this right

    to make the intel appear, a team has to capture both the point in their intel room and the enemy intel room, and then the enemy intel appears.

    Look, I'll give it to you straight. Turbine's intel room is easily defensible, and unless the defening team is bewilderingly incompetent, invading players dont stay alive for long. I play Turbine lots and that usually how shit like this goes down. I'm not saying it's a bad idea (I'd rather not get another infraction), but you're either looking at a complete steamroll or a blackmesa-esque perpetal deathmatch.
     
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  4. Ace2020boyd

    Ace2020boyd L1: Registered

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    No, The team your on already has there room Capped by default so the CP hud be like (owned by red) RedIntelroom--->MiddleNeutral<------BluIntelRoom(owned by Blu) starting off.

    Also if you look at the screenshot the Intel is visible its just behind a glass door that needs to be opened by owning all well 3 points.
     
  5. Yacan1

    aa Yacan1

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    you're right.
     
  6. Ace2020boyd

    Ace2020boyd L1: Registered

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    Updated the original post with a video on how the gamemode works.
     
  7. Spacek531

    Spacek531 L4: Comfortable Member

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    one: you may want to shorten the video up and turn it into a tutorial video that people can watch when playing,
    two: I hope this is just a proof of concept and not what you hope to achieve fame from,
    three: I can see there being so many stalemates or just one team demolishing.
     
  8. Ace2020boyd

    Ace2020boyd L1: Registered

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    Yes ive also thought of that as well.

    I hope to build a map around this game mode once i get the bugs out of it. I have some ideas.
     
  9. Dr. Element

    aa Dr. Element My asylum gave up and asked me to scram

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    I didn't expect it, but with a few modifications, this could actually work.
     
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  10. Ace2020boyd

    Ace2020boyd L1: Registered

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    Any feedback on these few modifications?
     
  11. Ace2020boyd

    Ace2020boyd L1: Registered

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    Also does anyone know if there is a way to get the map on a server to get actual playtesting feedback? Instead of people just downloading the map opening up TF2 and playing it alone.
     
  12. Spacek531

    Spacek531 L4: Comfortable Member

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    Ace2020boyd thanked this.
  13. Ace2020boyd

    Ace2020boyd L1: Registered

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    Ive chaged the file name from ctf_turbineCP_d to ctf_turbinecp_b3
     
  14. Spacek531

    Spacek531 L4: Comfortable Member

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    did you sign up for the next gameday? if not, you might want to lurk around that forum until a gameday pops up.
     
  15. Ace2020boyd

    Ace2020boyd L1: Registered

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    No, i haven't seen one beside the one that happened on Sunday but im always checking events page. How often do they post a gameday?
     
    Last edited: Feb 28, 2012
  16. Ptimz

    Ptimz L2: Junior Member

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    The gamedays are weekly.
     
  17. Ace2020boyd

    Ace2020boyd L1: Registered

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    Wow, with my luck i actually found a server running my map by doing a search. As from the people i played with they said they love the gamemode!
     
  18. mdawgmike

    mdawgmike L1: Registered

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    I've seen this done a few times. It's a fun game-mode IMO. The map has to be built around the idea though. Turbine, 2fort, etc. wouldn't work too well with it I think.

    Here's an old classic you might want to take a look at:

    The Powerhouse!!!
    http://s90652007.onlinehome.us/ctf_powerhouse.html

    Download link is on this page:
    http://s90652007.onlinehome.us/

    The map is one of my all-time favorites. I seldom see it played anymore, though :(. There are two main objectives:

    1) Capture and control the Powerhouse (a single control point in the center of the map)
    - Controlling the powerhouse activates a protective shield around your Intel

    2) Go for the Intel
    - When the powerhouse is held by your team, the opposing team's shield will be deactivated...allowing you to take their intelligence

    I know that your idea is slightly different with three points, but the concept is more or less the same.
     
  19. Ace2020boyd

    Ace2020boyd L1: Registered

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    So far with the map its worked well with about 8 people. Still waiting for the guys server to get to 24 full. then we shall see.
     
  20. Aki

    Aki L4: Comfortable Member

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    I once considered a map where controlling the center point opened an additional route to the intelligence, making it much easier to attack. Thing is, if you are controlling the center you are already winning, and adding the control point has a "win more" effect.

    That is the core problem with your idea. If a team is competent enough to win the points you discuss then running the intelligence back three times amounts to adding insult to the injury.