1. Hey Guest, welcome to the new forums. Be sure to check out this thread to get all the information you need on the cool new stuff!

Voting is now open for the Dynamic Control Point Contest! Voting ends on the 23rd, so make sure you join us on the servers to play the entries, and cast your vote before then.

Click here to head to the voting thread!

KotH Traingrid B2

Trains. Trains. MORE Trains.

  1. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

    Messages:
    4,768
    Positive Ratings:
    5,427
    [​IMG]

    Inspired by koth_grid and train maps everywhere (though I was playing ctf_revamp when the idea struck)

    One look at the screenshot is all you should need to grasp the severity of the havoc contained within.

    No, you may not have or use the sandwich car. I may however release the easily re-skined train car model and the GRN skin along with a "blank" skin for editing.



    The field journal of Professor Boojum during his perilous trip into the entity realm.

    -------------------------
    Changelog

    Beta 2:
    Added holographic arrows to warn of/indicate active tracks.
    Added anti-spawncamp defense turret to home squares.
    Added custom boxcar skins along with sandvichplosion.
    Added chalkboard drawings to explain train patterns.
    Added spectator camera.
    Added a train-schedule-esque kill tracker for the trains.
    Added nobuild to center four squares.
    Removed playerclip in roof hole, slightly more jumping room now.
    The third super-crazy pattern now runs through 2 cycles instead of 7.
    Remembered to prevent the waiting trains from being rendered at all times.
    Made the CP orbit the center crossing instead of lying on it. Please do not antagonize the baby trains.
    Reduced capture time from 10 seconds to 9. (@ x1 rate)
    Changed full ammo boxes to medium.
    Lowered all spawn waves by 1 second.
    Players who ride the trains into a wall will now die rather than getting stuck.
     
    Last edited: Aug 30, 2015
  2. Ravidge

    aa Ravidge Grand Vizier

    Messages:
    1,543
    Positive Ratings:
    2,460
    ALL ABOARD THE PAIN TRAIN!

    I should also make a Ozzy Crazy Train reference aswell but meh
     
  3. The Political Gamer

    aa The Political Gamer

    Messages:
    4,469
    Positive Ratings:
    1,672
    Hey this map is a lot like that grid map Icarus made but with trains. He will be mad about the copyright infringement.
     
  4. Prestige

    aa Prestige im not gay anymore

    Messages:
    1,757
    Positive Ratings:
    1,459
    trains better go pretty damn often or else this is gonna be a snipefest.
     
  5. Snacks

    aa Snacks TODO: Clever title

    Messages:
    121
    Positive Ratings:
    123
    Why didn't you use the force spec input for the end?
     
  6. Freyja

    aa Freyja Creating visual gameplay since 2007

    Messages:
    2,345
    Positive Ratings:
    3,173
    While playing this map
    A Boojum Snark has found: The Pain Train
    A Boojum Snark: HOW IRONIC
    Aly: XING


    Get it? Xing? X-ing? Zing?
     
    • Thanks Thanks x 1
  7. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

    Messages:
    1,975
    Positive Ratings:
    1,179
    Hey, this is like that map Icarus made, koth_grid. But there are trains.
     
    • Thanks Thanks x 1
  8. Freyja

    aa Freyja Creating visual gameplay since 2007

    Messages:
    2,345
    Positive Ratings:
    3,173
    Hey remember that map that Icarus made, Grid? It's like this.
     
    • Thanks Thanks x 1
  9. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

    Messages:
    4,768
    Positive Ratings:
    5,427
    You should really check the map out. Tell me if you think the trains need to pass more frequently.
     
    • Thanks Thanks x 2
  10. Waif

    Waif L7: Fancy Member

    Messages:
    413
    Positive Ratings:
    125
    Played it with bots.. was pretty insane , probably too much so!
    Nice work on the train timings. Like the final explosion crash thing as well, but you may want to add one of those forced specatator cams after the rounds finished, I got mushed in the middle and couldn't see what the train wreckage looked like!
     
  11. JoshuaC

    JoshuaC L7: Fancy Member

    Messages:
    446
    Positive Ratings:
    145
  12. Grim Tuesday

    aa Grim Tuesday

    Messages:
    1,257
    Positive Ratings:
    370
    This map will put up some serious competition to lolcano...
     
  13. Boylee

    aa Boylee pew pew pew

    Messages:
    1,068
    Positive Ratings:
    628
    This looks like absolute unadulterated carnage. Or should that be trainage?
     
  14. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

    Messages:
    1,975
    Positive Ratings:
    1,179
    • Thanks Thanks x 5
  15. JoshuaC

    JoshuaC L7: Fancy Member

    Messages:
    446
    Positive Ratings:
    145
  16. Jethro

    aa Jethro MUSty Complainer

    Messages:
    213
    Positive Ratings:
    112
    "Jethro captured the Deadliest Control Point for Team #2"

    So true. So true.
     
  17. Crash

    aa Crash func_nerd

    Messages:
    2,350
    Positive Ratings:
    2,363
  18. Trotim

    aa Trotim

    Messages:
    1,168
    Positive Ratings:
    977
    This is nothing like koth_grid. It has trains.
     
  19. Jethro

    aa Jethro MUSty Complainer

    Messages:
    213
    Positive Ratings:
    112
    Actually, I am requesting an arena variation.
     
  20. heyyou

    heyyou L3: Member

    Messages:
    132
    Positive Ratings:
    61
    Yes, exactly what I was thinking too.