- Jan 12, 2023
- 5
- 0
Hello all.
So I got back into Hammer a little bit (use Hammer ++ for this).
I want to create a map where the drowning damage stays away from the water, that you can stay underwater infinitely long.
I first used Trigger_Hurt for this, which is satisfactory but not perfect, as the player still takes damage.
Now I tried it with the Filter_Damage_Type but slowly I bite my teeth out of it...
The Fall Damage to tame it is no problem, but the water happens as good as nothing...
Have applied the following structures:
Filter_Damage_Type (Name: Flt_Drown) : Filter Mode: Disallow / Damage Type: DROWN
Trigger_Multiple (Name: TM_Damage_Drown): Output: OnTrigger-!activator- SetDamageFilter- Flt_Drown
If anyone has an idea why this does not work, I would be very grateful.
So I got back into Hammer a little bit (use Hammer ++ for this).
I want to create a map where the drowning damage stays away from the water, that you can stay underwater infinitely long.
I first used Trigger_Hurt for this, which is satisfactory but not perfect, as the player still takes damage.
Now I tried it with the Filter_Damage_Type but slowly I bite my teeth out of it...
The Fall Damage to tame it is no problem, but the water happens as good as nothing...
Have applied the following structures:
Filter_Damage_Type (Name: Flt_Drown) : Filter Mode: Disallow / Damage Type: DROWN
Trigger_Multiple (Name: TM_Damage_Drown): Output: OnTrigger-!activator- SetDamageFilter- Flt_Drown
If anyone has an idea why this does not work, I would be very grateful.