I played this some while ago with you. Expert was pretty fun, though the last wave forces to use Medic with a shield. The train I also like, for it being unpredictable. Did you fix the issue where the bots with bomb could get stuck by the tracks?
It might be ugly. But as a last resort a trigger_hurt will autocollect money inside it. But risks are double collecting the money when players can reach the area (and it looks like the soldier and maybe scout can).I have no idea what I'm going to do about that tank money bug though, that's strange.
Probably. Judging from the screenshot it would seem it's only approx. 8 units thick. Maybe 16/24/32 will do it?It might be ugly. But as a last resort a trigger_hurt will autocollect money inside it. But risks are double collecting the money when players can reach the area (and it looks like the soldier and maybe scout can).
But what i think is the issue is that the roof is simply too thin. Otherwise decoy would have had the same issue with its bridge.
Thats the curse of mission making.It sure is nice when every previous test tells you it's too hard and the very next test with the same version tells you it's too easy
A9 REV 2
Expert Mode Wave 1:
- Wavespawns are more compressed together
Expert Mode Wave 2:
- Giant Heavies now spawn after a delay rather than after the previous one has died. Watch out!
- Added fister heavies to the second half of the wave.
Expert Mode Wave 3:
- Wrap scouts now always crit and spawn faster and more numerous
- Heavy Vaccinator Trios spawn faster
- Added a shield medic to the vaccinator trio
Expert Mode Wave 4:
- Slightly lowered number of Pryos
- Slightly lowered number of Samurai
- Fixed the cosmetics on giant hunstmans
Expert Mode Wave 5:
- Increased number of giant soldier squads by 1
- However the last one is special
- MaxActive giant soldiers is now 2
- Increased delay between spawns of Giant Soldiers slightly
- Added Support Flare Pyros
- Added Conch Soldiers to second half of wave
Expert Mode Wave 6:
- Banner Trio is now Support
- Removed 4th tank, this wave was too long
- Increased health of 3rd tank (25k -> 30k)
- Replaced Bison support with Iron Bomber Demomen
- Gave the Rising Sun Soldiers a shield medic
A9 REV 3
Expert Mode Wave 1:
- Scouts were incorrectly spawning too late, they now spawn with the other bots.
- Added two regular pyro giants to second half of wave
Expert Mode Wave 2:
- Increased tank's health by 2000 each. (15k -> 17k)
- Reduced number of fister heavies
Expert Mode Wave 3:
- Reduced heavy vaccinator trio's by 1
Expert Mode Wave 4:
- Boss takes slightly less damage from sentries
- Increased tank's health by 2000 each. (20k -> 22k)
- Increased number of samurai
- Fire Heavies now have Non-Popping shield-medics instead.
Expert Mode Wave 5:
- Ninja scouts are no longer support
- Flare Pyros are no longer support, spawn after intial round of airblast pyros
- Removed Conch Soldiers from second half of wave
- Shortened first half of wave (Beggar Soldiers)
- Shogun Ultimate now has less splash radius
- Added some giant ninja scouts to put pressure on the bomb
Expert Mode Wave 6:
- Rising Sun Soldiers now have a mini medic vaccinator trio and mini shield medic
- Removed 3rd Tank
- Increased tank health by 5000 (25k -> 30k)
- Removed all grapple samurai. They were funny but ultimately nonconsequential