- Aug 29, 2015
- 15
- 14
REQUESTS (wait list, by number)
1 quite a bit, will update later (x)
Hello.
I've been loving TF2 for a long time racking up (yes, it's not much.. but it's still something.) 1000 hours.
And I've been wanting to contribute in my own way, for a long time.
I would like to take requests for certain sound scapes for specific environments, a sound theme for the entire map or things around the map like water dripping, electricity buzzing.. whatever you can think of.
You might think, what's the point? I can just scrape them off freesounds.org, or other similar sites, perhaps even from the half life engine.. is what almost everyone, always seems to say.
The point is,
- for one.. that it will, without a doubt sound better than generally anything pre-downloaded from a site.
- it can be adjusted to however you like, it is properly treated and taken care of and adjusted to your map, prop or event
- there are more possibilities as to what you can do with animated props and such
- it can help you give a better feel for your map
Audio is generally not really thought about, and even under-appreciated at times. But what's a horror movie without all the intense music leading to a certain scene, or sound effects to accent a certain action?
Why am I doing this?
I love TF2
I studied audio engineering so I love audio, sound design and anything related to it
I want to spend my free time doing things like this, much rather than playing the game
I have a field recorder, large diaphragm condenser microphone and an analogue synthesizer.
Do I have something to show? (or rather, have you listen to.)
Most certainly, unfortunately.. music is missing and so are some sounds, due to multiple problems with my computer at that time.. which now have been resolved. The very small amount of short music in the beginning was also done by me.
(The video is made by MechaFourth, I removed the audio and did everything from scratch.)
The only TF2/HL sound used was the shotgun. Other than that everything was recorded, made and layered.
The helicopter for example, is not a helicopter. The sounds were made with a synthesizer.
Thanks for your time.
Completed Requests:
@Woozlez (Soundscape Ambience for underground MvM map)
https://soundcloud.com/neya-8/mvm-underground_3
@Snowbat (Nuke explosion for end of round)
https://soundcloud.com/neya-8/tf2-nuke
1 quite a bit, will update later (x)
Hello.
I've been loving TF2 for a long time racking up (yes, it's not much.. but it's still something.) 1000 hours.
And I've been wanting to contribute in my own way, for a long time.
I would like to take requests for certain sound scapes for specific environments, a sound theme for the entire map or things around the map like water dripping, electricity buzzing.. whatever you can think of.
You might think, what's the point? I can just scrape them off freesounds.org, or other similar sites, perhaps even from the half life engine.. is what almost everyone, always seems to say.
The point is,
- for one.. that it will, without a doubt sound better than generally anything pre-downloaded from a site.
- it can be adjusted to however you like, it is properly treated and taken care of and adjusted to your map, prop or event
- there are more possibilities as to what you can do with animated props and such
- it can help you give a better feel for your map
Audio is generally not really thought about, and even under-appreciated at times. But what's a horror movie without all the intense music leading to a certain scene, or sound effects to accent a certain action?
Why am I doing this?
I love TF2
I studied audio engineering so I love audio, sound design and anything related to it
I want to spend my free time doing things like this, much rather than playing the game
I have a field recorder, large diaphragm condenser microphone and an analogue synthesizer.
Do I have something to show? (or rather, have you listen to.)
Most certainly, unfortunately.. music is missing and so are some sounds, due to multiple problems with my computer at that time.. which now have been resolved. The very small amount of short music in the beginning was also done by me.
(The video is made by MechaFourth, I removed the audio and did everything from scratch.)
The only TF2/HL sound used was the shotgun. Other than that everything was recorded, made and layered.
The helicopter for example, is not a helicopter. The sounds were made with a synthesizer.
Thanks for your time.
Completed Requests:
@Woozlez (Soundscape Ambience for underground MvM map)
https://soundcloud.com/neya-8/mvm-underground_3
@Snowbat (Nuke explosion for end of round)
https://soundcloud.com/neya-8/tf2-nuke
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