Vigilante212
L420: High Member
- Dec 21, 2008
- 481
- 33
Looks like its off to me. if I have only one light entity by it it only lights the side of the bulb its on makinging the opposite side look dark. I got past this by sticking 4 entities by it.
Not sure if this was posted already, but I think a payload on a row boat will be a great addition to this pack. It could be strapped on to the boat. This could be useful for people who want to make a water-payload map.
Looks like its off to me. if I have only one light entity by it it only lights the side of the bulb its on makinging the opposite side look dark. I got past this by sticking 4 entities by it.
-A real alligator so it can be used as a environmental hazard like the trains and saws to instant kill.
The swamp pack has been great so far. Not sure if this has been suggested, but an old front porch rocking chair would be a great addition.
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When will we see a release of some of the new content now that the contest is over?
Also - (1) the lamp post Bulb doesn't look lit, in game (even by the prefab setup). Could we get a second skin on that to make it self-ilum or brighter? Just seems that right now, when you run up to a lamp post and the env_sprite fades to proximity, it looks like it shouldn't be/isn't emitting light.
it was always a case of "when it's done"