squishy_mc10

KotH squishy_mc10 A1

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
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squishy_mc10 - a slightly faithful sequel to koth_voltov

Made in about 3 hours for microcontest #10

This is somewhat of a sequel to koth_voltov, my 2018 summer jam map. I'd have done a stormguard/bunker sequel for the contest if I was confident that I could finish it in time (I wasn't), and my earliest koth map was deleted from the site long ago with no copies/screenshots remaining.
I ended up choosing voltov because it was the same gamemode as that earliest koth map and voltov is the earliest map of mine (other than the aforementioned) that I actually remember what I was thinking when I designed it and the inspirations around it.
This map keeps the idea of the train spawn exit, a long deathpit around the point, a point over the pit with a path beneath it, and the holding position away from the cliff - as with the earliest iterations of voltov, I took some of the inspiration for that back area from the map koth_pacific by defcon, which I feel has some very interesting gameplay spaces

Screenshots:
koth_squishy_mc10_a10003.png
koth_squishy_mc10_a10000.png
koth_squishy_mc10_a10004.png
koth_squishy_mc10_a10001.png
koth_squishy_mc10_a10002.png


This is probably too short and too cramped at points
Ty to emil for the theme suggestion


Custom content:
*Skinny pines by diva dan
*Soviet signs by reiid
*Arctic assets from the timberghost arctic lost textures pack
*Glass window from EOTL