cp_scrapped v2 - Powerhouse meets unshipped content
Symetrical 3cp map inspired by prerelease badlands.
More to come.
Symetrical 3cp map inspired by prerelease badlands.
More to come.
* Map is now a 5cp map.
*Forward spawns from the original 5cp version have been reinstated
*Shacks in the middle courtyard have become secondary spawns.
* Base has been gutted and overhauled once again, is now a blend of inspiration from Gullywash and Badlands
It's late and I've been working on this for almost 11 hours straight so sorry for lack of images I just really can not be bothered right now. They'll come with the next update probably.
Read the rest of this update entry...
I went with the Gullywash design because it fit very well with the already present entrances and also is a design I like a lot. And I needed something to actually have for the new 5cp version because all of the other interiors have been attempts at 3cp lasts. It was really meant only as a placeholder or something to build off of rather than an actual permanent layout. For next version my plans are to keep the general lobby layout (because I really like it and it works with the current doors) but move things around, and then make the point room something completely different.I have to say, I do enjoy this level a lot more now that it is 5cp and you can actually finish it, you're going somewhere definitely. But I have to say, that last point is not 'inspired' by Gullywash..
Process was inspired by Well, and Sunshine was inspired by Process.. but your last is just a plain rip-off, you only moved one entrance and removed a ramp!
Plus in my opinion, scout/soldier/demoman are way too overpowered on this map, you need to be more derivative with your design, sure it's fine to want to make a map like the original badlands, but don't just take what you can see 1:1, try morphing it to better fit the tf2 gameplay. Those 'scrapped' images you see aren't actually in-game renderings, their artist renditions of what it should look like, thus has no bearing on gameplay.