Remnant - 4cp steel-type chevron shape
4cp attack/defend steel-type map
you must cap A to access the other points
RED's spawnroom never changes, doors just shut, same with BLU but doors vice versa
Map is chevron shaped
Dynamic elements include: moving platforms after cap, moving B point, moving D point upon B cap, doors, lights
like 95% chance I won't enter this into the contest, but w/e it's here
4cp attack/defend steel-type map
you must cap A to access the other points
RED's spawnroom never changes, doors just shut, same with BLU but doors vice versa
Map is chevron shaped
Dynamic elements include: moving platforms after cap, moving B point, moving D point upon B cap, doors, lights
like 95% chance I won't enter this into the contest, but w/e it's here