I asked them if they wanted to release an SDK:
Thiago Klafke "It's not as easy as just releasing the tools though, a lot of our architectural pieces are custom made to fit the place they are being used at. (example streets, buildings etc are mostly unique meshes)"
at least i don't, cus "i play to win"Am i the only one who likes torbiorn the best?
I didn't think they were iffy at all. Any info you can find on the internet points to Blizzard keeping customization completely out of the game. They want all their players to experience the same thing in the same way. That's why you won't be able to control your HUD or viewmodels. I expect the same philosophy will carry over to custom content. The OW engine is proprietary and no official tools have been released for it. I highly doubt if we'll be able to do any modifying of OW.
Am i the only one who likes torbiorn the best?
I consider him a defensive support
I also would say he is defensive, but i'd say he also is viable attacking, as the sentries have unlimited range you can put them at a choke and heavily discourage the defending team going near there. Also +75hp is always nice and he can deal tons of damage (1 hit a tracer).
You can put it on the payloads too, if you'd like to ruin an unsuspecting defending team's day. He's also the only character that can hide behind most of the payloads without being seen.
That being said, like Bastion he needs to be banned from getting POTG.
The more of see of Overwatch's style the more I like it.I would like to just point out that Hanzo's hair is damn fine.
Hey, there's actually art of this ship!Roadhog and an entire ice-cream truck.
Since Prince of Egypt, the Overwatch short about Mei's and Pharah's tragic backstories.Since when were Dreamworks making Overwatch shorts!
Like 50% of why i'm getting into Overwatch is to understand the memes.