- Feb 26, 2016
- 27
- 6
koth_wharfcrane - Fight for control of the crane.
Welcome!
Thanks for viewing my map! This is the very first one I've ever really felt comfortable putting up for download, and I'd appreciate it if I could get as much feedback as possible throughout this experience.
Now, before we get too far into this, I'd just like to say that this is a very, VERY bare map. I have the terrain in place and the general formation of buildings. There is very little to no texture in place. Props are only put up for things like sightlines and view breaks, and that's all. Lighting is very basic, but there's a light_env out there. There is hardly anything around the map itself, and you can easily see the skybox around the bay and the departing roads. You'll know what I mean when you see it.
I would like to put thanks out to hutty, TheDarkerSideofYourShadow, and the Bulletcrops Project for assets involving the shipping containers and the bay props.
*That being said, there are props that I had to import! Let me know if they show up as ERRORS and I'll get to fixing that!*
koth_wharfcrane
This map is a simple koth map, with the central point for capture in the office of controls for the crane. The layout is inspired by koth_lakeside. The main shipyard is separated by two tall buildings, a storage/factory area at the bottom, and the bay itself on the top of the map. BLU and RED spawns have three ways of entrance/exit, that point you toward different areas of the map.
I hope you enjoy my map, and help me see this through to finish!
Welcome!
Thanks for viewing my map! This is the very first one I've ever really felt comfortable putting up for download, and I'd appreciate it if I could get as much feedback as possible throughout this experience.
Now, before we get too far into this, I'd just like to say that this is a very, VERY bare map. I have the terrain in place and the general formation of buildings. There is very little to no texture in place. Props are only put up for things like sightlines and view breaks, and that's all. Lighting is very basic, but there's a light_env out there. There is hardly anything around the map itself, and you can easily see the skybox around the bay and the departing roads. You'll know what I mean when you see it.
I would like to put thanks out to hutty, TheDarkerSideofYourShadow, and the Bulletcrops Project for assets involving the shipping containers and the bay props.
*That being said, there are props that I had to import! Let me know if they show up as ERRORS and I'll get to fixing that!*
koth_wharfcrane
This map is a simple koth map, with the central point for capture in the office of controls for the crane. The layout is inspired by koth_lakeside. The main shipyard is separated by two tall buildings, a storage/factory area at the bottom, and the bay itself on the top of the map. BLU and RED spawns have three ways of entrance/exit, that point you toward different areas of the map.
I hope you enjoy my map, and help me see this through to finish!
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