hey guys!
GOOD news, my compile works again and i have func_detailed some brushes
AND my VRAD is getting somewhere.. woohoo but wait...
It is still not finishing there is a error somewhere:
alt+p shows a few invalid hammer-id's but after thats fixed no more errors
the main thing that I see is a Zero area child patch, no idea what this means or how to fix it,
Compile:
** Executing...
** Command: "c:\program files\steam\steamapps\mattieking\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\mattieking\team fortress 2\tf" "C:\Program Files\Steam\steamapps\mattieking\sourcesdk_content\tf\mapsrc\new_trade.vmf"
Valve Software - vbsp.exe (Jul 7 2010)
4 threads
materialPath: c:\program files\steam\steamapps\mattieking\team fortress 2\tf\materials
Loading C:\Program Files\Steam\steamapps\mattieking\sourcesdk_content\tf\mapsrc\new_trade.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
env_cubemap pointing at deleted brushside near (-1622, 372, -438)
env_cubemap pointing at deleted brushside near (-854, 372, -438)
env_cubemap pointing at deleted brushside near (1197, 210, -293)
env_cubemap pointing at deleted brushside near (1197, 210, -293)
env_cubemap pointing at deleted brushside near (1197, 210, -293)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 448 detail faces...done (0)
Merging details...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Program Files\Steam\steamapps\mattieking\sourcesdk_content\tf\mapsrc\new_trade.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (652059 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 4082 texinfos to 2642
Reduced 219 texdatas to 193 (8189 bytes to 7163)
Writing C:\Program Files\Steam\steamapps\mattieking\sourcesdk_content\tf\mapsrc\new_trade.bsp
12 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\mattieking\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\mattieking\team fortress 2\tf" "C:\Program Files\Steam\steamapps\mattieking\sourcesdk_content\tf\mapsrc\new_trade"
Valve Software - vvis.exe (Jul 7 2010)
4 threads
reading c:\program files\steam\steamapps\mattieking\sourcesdk_content\tf\mapsrc\new_trade.bsp
reading c:\program files\steam\steamapps\mattieking\sourcesdk_content\tf\mapsrc\new_trade.prt
3234 portalclusters
9999 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (6)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (912)
Optimized: 21441 visible clusters (0.00%)
Total clusters visible: 1064417
Average clusters visible: 329
Building PAS...
Average clusters audible: 2162
visdatasize:1711042 compressed from 2638944
writing c:\program files\steam\steamapps\mattieking\sourcesdk_content\tf\mapsrc\new_trade.bsp
15 minutes, 19 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\mattieking\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -both -game "c:\program files\steam\steamapps\mattieking\team fortress 2\tf" "C:\Program Files\Steam\steamapps\mattieking\sourcesdk_content\tf\mapsrc\new_trade"
Valve Software - vrad.exe SSE (Jul 7 2010)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\mattieking\sourcesdk_content\tf\mapsrc\new_trade.bsp
Setting up ray-trace acceleration structure... Done (6.49 seconds)
16259 faces
9 degenerate faces
1375193 square feet [198027872.00 square inches]
10 Displacements
17497 Square Feet [2519583.25 Square Inches]
16250 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
688652 patches after subdivision
sun extent from map=0.000000
411 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (398)
BuildVisLeafs: 0...1...2...3...4
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\mattieking\sourcesdk_content\tf\mapsrc\new_trade.bsp" "c:\program files\steam\steamapps\mattieking\team fortress 2\tf\maps\new_trade.bsp"