gungame_poolparty

gungame_poolparty v4c/v15

August101

L4: Comfortable Member
Aug 12, 2017
183
29
August101 submitted a new resource:

gungame_poolparty_a2 - You have pool, You have party, what is there not to understand

A gungame vscript port of my poolparty open fortress port

This is more of a test of implementing the vscript if anything else, but will make changes if needed (This version is also different from the Open Fortress version of the map due to different entities/lack of ladders)

Custom content used:
The gungame DM vscript made by Lizard of Oz and...

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August101

L4: Comfortable Member
Aug 12, 2017
183
29
August101 updated gungame_poolparty with a new update entry:

a4

Updated to use latest version of the vscript
Added signs to differentiate the sides
Reworked the hallways of A into a open room
Added a back hallway in A
Added a trainyard behind B
And paths leading to the trainyard
Moved various spawn points to help reduced initial spawn issues
Added ammo and health in new areas
Added a teleport between A and B
Toned down some jump pads

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August101

L4: Comfortable Member
Aug 12, 2017
183
29
August101 updated gungame_poolparty with a new update entry:

a5

Updated to latest version of vscript
Added a proper playable area on the roof
> This applies to both buildings
Added a path between them
A contains a open fan and a communications hut
B contains a extra floor of storage and a satellite array
Removed some clutter in B
Rearranged the spawns
Replaced all trigger_catapults with vscript jumppads

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August101

L4: Comfortable Member
Aug 12, 2017
183
29
August101 updated gungame_poolparty with a new update entry:

b1

The first beta version
90% artpass the entire map
> First iteration artpass, expect changes
Added various areas to help with the artpass
Added optimizations due to the artpass
New textures from the Mercs in Space pack
Changed the interior jump pads to use the OF jump pads (reducing their footprint)
Changed a spawn rotation
Adjusted lighting

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