Made a few changes based on playtesting last weekend
Changes:
-added a small hut near the points to give scouts access to higher groun
-added a small covered area as a place for engineers to build in
-changed the side flank routes to make it longer and more exposed
-the vents now lead into a garden area
-added a killzone insde the sheds to prevent players getting stuck
-added nobuild zones in sheds/vents as well as a few other areas
-reworked the area near top spawn exit to make it less open and boring
-moved spawns to make it more viable to take the upper spawn exit
-added a few out of bounds areas to set the theme of the map
-added bamboo to the sheds to reduce visibility
-overhauled optimisation with func_detail and area portals
-added proper cubemaps
-adjusted lighting slightly
-changed ground materials so it should no longer be overly bright
-changed health and ammo placement based on new layout changes
-added a few smaller details around the map
-clipped a few ledges
-added info_lighting to some props
Probably some other minor changes as well that I forgot about, feel free to let me know if I missed something.
Next version will be an overhaul on the cipping, particularly around small edges and corners, as well as soundscapes!
Read the rest of this update entry...