- Jun 8, 2009
- 268
- 66
i'm wondering why portal flow is taking to too much time is there any help like videos to help because of this i quit for making manny maps because i tought there no repairing
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First step: convert any detail geometry into func_detail or func_brush
second step: add hint-skip brushes.
additionally, go to map>Load Portal file in hammer to see how your visleaf's were contstructed without going ingame and having to type in sv_cheats and r_drawvisleafs. Loads of small blocks are bad, especially if they are at unusual angles.
Adding hints willy nilly will not only have bad effects on performance but will add more vis_leafs which in turn will slow down the compile process.
many tiny visleaves