Fixed RED being force respawned at the wrong spawn points Increased time added on capture for B and C from 240 to 300 seconds Reduced BLU respawn wave time on C from 3 to 2 Visual and clipping fixes
Adjusted shape of ramp to C catwalk Adjusted cover and handrails on C catwalk Extended C main building second floor deck Increased height of C non-playable conveyor belt Redesigned lobby and outer flank/highground on D Adjusted elevation and pathing around D tunnel flank entrance Added HUD indicator for finale cap zone progress (thanks Sarexicus!) Saw arm movement speed now scales with the number of players capturing Saw arm regression is now tied to final control point capture decay speed Enabled forced respawn for RED upon point capture Various pickup adjustments Various visual adjustments Various clipping fixes
Reduced BLU respawn wave time on B from 4 to 3 Removed ramp access to B-C connector house balcony Added new route up to rooftop/catwalk overlooking C cart path Adjusted geo to clarify route options on third floor of C main building Expanded pocket area on ground floor of C main building Adjusted cover placement around C checkpoint Various pickup adjustments Various visual adjustments Various clipping fixes
Adjusted cover around catwalk above the cart path on C Adjusted geo to improve flow on third floor of main building on C Adjusted geo around D cart path entrance to improve flow and route visibility Adjusted geo to prevent players taking fall damage when leaving RED’s final spawn Fixed the round ending if the cart was pushed into the D capture zone in overtime Fixed players who captured C mistakenly receiving credit for capturing D Various pickup adjustments Various visual adjustments Various clipping fixes
Widened A choke doorway Removed path from A cliffside flank to small temple staircase Added new entrance to underground flank at the base of small temple Slightly increased elevation and cover of pocket near B checkpoint Expanded outer balcony and cliffside flank entrance on B Lowered rock near B checkpoint to eliminate a sightline Added ramp access to B-C connector house balcony Removed prop cover around D cap zone Removed rollforward zone just before D cap zone Reduced height of RED high ground overlooking D cap zone Added cover to better control line of sight around D cap zone Adjusted shape and position of platform overlooking D cap zone Adjusted position of D cap zone to accommodate geo changes Reduced saw arm movement speed from 1.5 to 1 Various pickup adjustments Various visual adjustments Various clipping fixes
Opened space under A choke platform Added platform above flank entrance to A choke Added route connecting A choke to cliff high ground Adjusted pathing and cover placement around A choke Added grate to ceiling of flank entrance under BLU first spawn Added new flank connecting D cart path entrance to cap zone Overhauled RED high ground overlooking D cap zone Expanded platform near cliff overlooking D cap zone Expanded flank building near D cart path entrance Added sightline blocker to upper C-D connector Increased saw arm movement speed from 0.85 to 1.5 Improved optimization and fixed regression caused by previous geo changes Fixed RED spawn trigger_teleport clipping through closed spawn doors Added blockbullets to hole in roof of large building on C Added and adjusted various pickups Various visual adjustments Various clipping fixes
Blocked gaps between columns in ruins near BLU first spawn and A checkpoint Adjusted position of staircase and cover on platform near A checkpoint Added staircase to low roof near A checkpoint Increased height of A choke doorways Slightly widened B cart path entrance Added new structure on cliffside near B checkpoint Slightly increased width and elevation of B cliffside flank Adjusted position and orientation of RED lower B spawn exit Adjusted shape and position of RED upper B spawn balconies and cover Removed rollforward zone in B-C connector Blocked jumping route around central scaffold on D Increased BLU respawn wave time on D from 3 to 4 Disabled forced respawn for RED upon point capture Reduced RED respawn wave time from 9 to 8 on all points Increased initial round timer length from 270 to 300 seconds Added and adjusted various pickups Various clipping fixes
Removed prop jump onto small temple fence on A Lowered ledge beside wooden platform near A checkpoint Replaced blockbullets at edge of various staircases with player clip Expanded and added handrails to portion of B cliffside flank Removed rollforward zone on final B cart path ramp Moved B checkpoint halfway up final cart path ramp Expanded RED spawn platform overlooking B checkpoint Adjusted position and orientation of staircase to RED spawn platform Added rollforward zone to cart path ramp in B-C connector Added and adjusted cover around RED spawn and saw cap zone on D Added staircase to marble block platform overlooking saw cap zone Added rollforward zone to cart path ramp ahead of saw cap zone Increased saw arm movement speed from 0.75 to 0.85 Adjusted various pickups Various clipping fixes
Moved A checkpoint into large temple doorway Added cover to small temple stair landing on A Adjusted position/orientation of small temple stairs Removed prop jump and added cover to outer balcony on B Moved B checkpoint further from the end of rollforward zone Expanded cover around B checkpoint and shifted position of stairs up to RED spawn Blocked head peak spot on stairs near RED upper B spawn door Moved RED resupply locker further from lower B spawn door Added more visual and audio cues to saw arm movement Reduced saw arm movement speed from 1 to 0.75 Fixed players getting stuck in locked spawn doors Fixed gap in BLU spawn setup gate Various clipping fixes
Fixed custom models responsible for a decal related crash on low graphics settings Added capture blocking and overtime functionality to saw finale cap zone Added VO lines to indicate when saw finale cap zone is active Reduced saw arm movement speed from 1.5 to 1 Various clipping fixes