Odyssey

Odyssey B2

  • Removed prop jump onto small temple fence on A
  • Lowered ledge beside wooden platform near A checkpoint
  • Replaced blockbullets at edge of various staircases with player clip
  • Expanded and added handrails to portion of B cliffside flank
  • Removed rollforward zone on final B cart path ramp
  • Moved B checkpoint halfway up final cart path ramp
  • Expanded RED spawn platform overlooking B checkpoint
  • Adjusted position and orientation of staircase to RED spawn platform
  • Added rollforward zone to cart path ramp in B-C connector
  • Added and adjusted cover around RED spawn and saw cap zone on D
  • Added staircase to marble block platform overlooking saw cap zone
  • Added rollforward zone to cart path ramp ahead of saw cap zone
  • Increased saw arm movement speed from 0.75 to 0.85
  • Adjusted various pickups
  • Various clipping fixes
  • Moved A checkpoint into large temple doorway
  • Added cover to small temple stair landing on A
  • Adjusted position/orientation of small temple stairs
  • Removed prop jump and added cover to outer balcony on B
  • Moved B checkpoint further from the end of rollforward zone
  • Expanded cover around B checkpoint and shifted position of stairs up to RED spawn
  • Blocked head peak spot on stairs near RED upper B spawn door
  • Moved RED resupply locker further from lower B spawn door
  • Added more visual and audio cues to saw arm movement
  • Reduced saw arm movement speed from 1 to 0.75
  • Fixed players getting stuck in locked spawn doors
  • Fixed gap in BLU spawn setup gate
  • Various clipping fixes
  • Fixed custom models responsible for a decal related crash on low graphics settings
  • Added capture blocking and overtime functionality to saw finale cap zone
  • Added VO lines to indicate when saw finale cap zone is active
  • Reduced saw arm movement speed from 1.5 to 1
  • Various clipping fixes
  • Updated custom models suspected of causing crashes on low graphics settings
  • Fixed the cart attempting to roll back up various rollforward zones
  • Added a sign to better direct RED to A
  • Clipping adjustments