Chateau

PL Chateau x21

JeanPaul

L6: Sharp Member
Aug 5, 2010
293
281
JeanPaul updated Chateau with a new update entry:

pl_chateau_x16

Massive B changes inbound. I closed off the top of the canyon so the cart area is in a cave and added three sentry spots for red.

Changes

B
-extended the top floor's walkable area
-added two sentry spots in new cave
-added sentry spot above B via a rock wall


C
-removed a rock wall just outside of entrance
-some lighting refinements

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[ATTACH...

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JeanPaul

L6: Sharp Member
Aug 5, 2010
293
281
JeanPaul updated Chateau with a new update entry:

pl_chateau_x17

Red's shortcut to A makes a return! Also some more gameplay changes.

A
-added back red shortcut
-red is now forced through shortcut until A is captured

B
-removed two one way doors
-pulled center chicken wire cover down to give both teams a little more cover and hopefully improve the elevated sentry spot
-added ramp access to roof of red shack next to the point

C
-redesigned red spawn exit area
-removed outdoor access to basement
-added full health on cliff
-added back red staircase to...

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JeanPaul

L6: Sharp Member
Aug 5, 2010
293
281
JeanPaul updated Chateau with a new update entry:

pl_chateau_x18

Some pretty big 11th hour gameplay changes inbound. Completely redesigned the back end of B with a brand new drive way for gameplay improvements and to increase some visual realism for the map. Please ignore the ugly fog distance settings for this version lol.

Changes

General
-loads of visual refinements with more to come

B
-redesigned back end of B with new chateau driveway and bridge
-removed rock pillar and overhang bits
-added new terrace area in place of rock bits
-added new left...

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MM1011

L1: Registered
Apr 15, 2023
37
14
There's some invisible geometry here right in the doorway with the cart tracks that leads into the main building proper that catches players and is very annoying to walk around.
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JeanPaul

L6: Sharp Member
Aug 5, 2010
293
281
JeanPaul updated Chateau with a new update entry:

pl_chateau_x20

Chateau 2.0! This is going to feel like an entirely new map. Completely revamped the entire thing. Sniper should have a much better time everywhere. C should be decent now lol and B is massive.

The changelog for this version is more of just general notes rather than exact changes.

A
-removed long shack and expanded playable space into the water via a large topiary rock chunk
-removed the large rock wall between A and back of B
-added new shacks
-added sniper platform under bridge
-added...

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MM1011

L1: Registered
Apr 15, 2023
37
14
Had a "no free edicts" server crash when testing out x20. How many props you have running around after the revamp?
 

JeanPaul

L6: Sharp Member
Aug 5, 2010
293
281
really? where were you testing it? I didnt add a ton of props but I did have to add like 60 path tracks lol
 

MM1011

L1: Registered
Apr 15, 2023
37
14
Where's on our FITH server, we had somewhere between 20 and 30 people on. We played it for a reasonably long time, enough to cap A and for BLU to get a bit sick of B, when the server crashed.
 

JeanPaul

L6: Sharp Member
Aug 5, 2010
293
281
Okay cool. Ill do some edict reduction where I can. Off the top of my head I can get rid of about 50 edicts hopefully something around there is enough.

Also Im glad to hear its being played there. Do you guys record demos?
 
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