Chateau

PL Chateau x19

JeanPaul

L6: Sharp Member
Aug 5, 2010
289
280
JeanPaul updated Chateau with a new update entry:

pl_chateau_x16

Massive B changes inbound. I closed off the top of the canyon so the cart area is in a cave and added three sentry spots for red.

Changes

B
-extended the top floor's walkable area
-added two sentry spots in new cave
-added sentry spot above B via a rock wall


C
-removed a rock wall just outside of entrance
-some lighting refinements

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[ATTACH...

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JeanPaul

L6: Sharp Member
Aug 5, 2010
289
280
JeanPaul updated Chateau with a new update entry:

pl_chateau_x17

Red's shortcut to A makes a return! Also some more gameplay changes.

A
-added back red shortcut
-red is now forced through shortcut until A is captured

B
-removed two one way doors
-pulled center chicken wire cover down to give both teams a little more cover and hopefully improve the elevated sentry spot
-added ramp access to roof of red shack next to the point

C
-redesigned red spawn exit area
-removed outdoor access to basement
-added full health on cliff
-added back red staircase to...

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JeanPaul

L6: Sharp Member
Aug 5, 2010
289
280
JeanPaul updated Chateau with a new update entry:

pl_chateau_x18

Some pretty big 11th hour gameplay changes inbound. Completely redesigned the back end of B with a brand new drive way for gameplay improvements and to increase some visual realism for the map. Please ignore the ugly fog distance settings for this version lol.

Changes

General
-loads of visual refinements with more to come

B
-redesigned back end of B with new chateau driveway and bridge
-removed rock pillar and overhang bits
-added new terrace area in place of rock bits
-added new left...

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MM1011

L1: Registered
Apr 15, 2023
35
14
There's some invisible geometry here right in the doorway with the cart tracks that leads into the main building proper that catches players and is very annoying to walk around.
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