Blocked

Blocked A11

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Blocked A11

It's funny because there's lots of blocks and there's also routes that are blocked

A full length payload map set in a marble quarry, for the Stack the Deck contest, fulfilling the following cards (plus more!):

Gameplay-
Delay Mechanic (two of them!)
Functional Elevator (two of them!)
Two objectives within 1024hu (two of them!)
It will eventually have a non-deathpit hazard (or even two of them!) but I haven't implemented it yet

Eventually we'll have (at least) the following detailing cards-
Hero Prop
Non-US location
Notable Vista

Working with Pear for custom assets/ detailing
Modified Payload elevator prefab by Blade x64

The major gameplay goals for this map, besides fulfilling the contest cards, is implementing a LOT of verticality, as well as a number of dynamic routes that open/ close based on captures. There's some experimental stuff in here that we'll see if it works in testing.

!fb sightlines
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Author
Crash
Downloads
210
Views
788
First release
Last update
Category
Payload

More downloads from Crash

Latest updates

  1. A11

    Changelog: Added new walkway in elevator area, benefitting Blu Added ramp to the right side of the cart path leading into the elevator area, and a crate jump onto the second level Smoothed pathing around the base of the elevator to make it easier...
  2. A10

    Changelog: All new experimental opening area courtesy of Pear A few small tweaks to the rest, I don't remember
  3. A9a

    Fixed missing faces