- Sep 15, 2012
- 26
- 0
Let me start this discussion by showing a STAR video that expresses many of your fellows' sentiments on 2Fort
http://youtu.be/_rR4EGq0U7w
Now that our brains are nice and fried by the new youtube layout, let's chat.
What do you guys think about official map integration? Many of you are able to point out the critical flaws in accepted maps, due to gimmicks/balance/etc. But valve accepts them, while maps that are near flawless from a critical standpoint are left in custom map servers.
Should mappers always adhere to strict design principle? Is it okay to for a mapper to design a map from the ground up to appeal to a wide audience, instead of designing for the judgement of other seasoned mappers? Maybe the gimmick that receives harsh judgement on the critical end is a gimmick that the general TF2 community finds fun as hell.
Personally, I find the advice you guys have given me so far is invaluable, but from a novice point of view, I feel like sometimes the "whoa this is neat, it's a little broken but it's really neat" value of a map is not appreciated as much. I mean, if people didn't play "bad" maps, then 2fort wouldn't be so mind-bogglingly popular.
Discuss <3
Edit: also holy hell am I bad at expressing my ideas
http://youtu.be/_rR4EGq0U7w
Now that our brains are nice and fried by the new youtube layout, let's chat.
What do you guys think about official map integration? Many of you are able to point out the critical flaws in accepted maps, due to gimmicks/balance/etc. But valve accepts them, while maps that are near flawless from a critical standpoint are left in custom map servers.
Should mappers always adhere to strict design principle? Is it okay to for a mapper to design a map from the ground up to appeal to a wide audience, instead of designing for the judgement of other seasoned mappers? Maybe the gimmick that receives harsh judgement on the critical end is a gimmick that the general TF2 community finds fun as hell.
Personally, I find the advice you guys have given me so far is invaluable, but from a novice point of view, I feel like sometimes the "whoa this is neat, it's a little broken but it's really neat" value of a map is not appreciated as much. I mean, if people didn't play "bad" maps, then 2fort wouldn't be so mind-bogglingly popular.
Discuss <3
Edit: also holy hell am I bad at expressing my ideas
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