Theseus

PL Theseus Alpha 7

Zoomspilo

L2: Junior Member
Aug 8, 2017
89
18
Zoomspilo submitted a new resource:

Just Another Payload Map - Snow-themed payload map that I can't think of a name for just yet

This is my first time making a payload map! It's got: a payload cart, tracks for it to run on, points for BLU to capture, and spawn rooms for the players to spawn in. What's that? Good gameplay? Hmm, nope, that one's not on my checklist. Oh well, I'm sure it'll be fine.

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Zoomspilo

L2: Junior Member
Aug 8, 2017
89
18
Zoomspilo updated Just Another Payload Map with a new update entry:

Alpha 2!

General:
Very blue sided, it seems. Hard to tell because the actual gameplay wasn't very balanced teams, but there are a few things apparent immediately
Lowered the skybox height
Added a few pickups across the map

A:
Tough to push due to how open it is, particularly the cart path. Red would exclusively defend in the big room in the middle because that's where the only good pickups were, which means all it took was a single uber to completely wipe out red's defenses.

Shrunk it a little bit...

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Zoomspilo

L2: Junior Member
Aug 8, 2017
89
18
Zoomspilo updated Just Another Payload Map with a new update entry:

Alpha 3 baybee

General:
Changed red's first spawn to the one at C point, cutting out the extra spawn
Fixed the teleporter at said spawn room
Changed the way blu's forward spawns work
Tweaked pickups
Optimization

A:
Decided to completely redo the point. It didn't play horribly but the layout was kinda awkward and forced blu to roll red to cap.


B:
Not really enough info to make major changes.
Added a porch and adjusted the nearby area to account

C:
Same deal as B.
Added a doorway along the cart path...

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Zoomspilo

L2: Junior Member
Aug 8, 2017
89
18
Zoomspilo updated Just Another Payload Map with a new update entry:

Alpha 4!!

Last test... did not go great. Started out with a server crash, then it turns out I had spawn issues and the new area I added made it completely insufferable for blue to push last. Cherry on top: I wasn't able to play and the demo is broken, so all I had to go off is the feedback left.

General:
Fixed the spawn issues

A:
Not enough data

B:
Not enough data

C:
Red was physically incapable of leaving spawn so yeah, not enough data
Adjusted the doorway behind the point
Added a catwalk that...

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Zoomspilo

L2: Junior Member
Aug 8, 2017
89
18
Zoomspilo updated Just Another Payload Map with a new update entry:

Alpha 5!

General: A thru C was very blue sided due to a combination of factors. It was hard for red to set up, and even if they could, blue team often had plenty of high ground and/or powerful sightlines

Now red team will respawn when points are capped
Removed the leftover WIP

A: There were a couple sightlines that blue could very easily use against red, and while it wasn't totally in blue favor, I think it was bad enough to warrant some adjustment

Made blue's flank building bigger, reducing the...

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Zoomspilo

L2: Junior Member
Aug 8, 2017
89
18
Zoomspilo updated Theseus with a new update entry:

Alpha 7!

Kept you waiting, huh? Just got back into mapping again recently, so I kinda forgot where I was going with this, luckily I had made some progress on this version before I got burnt out so I had a starting point.

General:
Reduced setup time to 75 seconds
Reduced point gain rate from pushing the cart
Optimization

A:
Adjusted pickups
Fixed red's spawn

B:
Adjusted cover
Adjusted blue's forward spawn
Fixed areaportals turning into a skybox void at max distance
Fixed a oneway door trapping...

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