Sunbeach - Symmetrical 2-point A/D koth
New gamemode concept, A/D koth.
Both teams have standard A/D map final next to their bases but capturing enemy point changes owner of both points and starts koth clock. Kind of like symmetrical A/D but every time a team captures a controlpoint, attackers become defenders and vice versa. Play once and you get the idea quickly.
I don't expect the balance be there on the first playtest and that's the most important thing right now. Walking time from spawn to enemy point is 25s with 100% speed. To balance that, defending team has 15s respawntime. Might feel unfair, have to see
New gamemode concept, A/D koth.
Both teams have standard A/D map final next to their bases but capturing enemy point changes owner of both points and starts koth clock. Kind of like symmetrical A/D but every time a team captures a controlpoint, attackers become defenders and vice versa. Play once and you get the idea quickly.
I don't expect the balance be there on the first playtest and that's the most important thing right now. Walking time from spawn to enemy point is 25s with 100% speed. To balance that, defending team has 15s respawntime. Might feel unfair, have to see