Stop That Tank (VScript Gamemode)

VScript Stop That Tank (VScript Gamemode) v1.1.0.1

Brie

L1: Registered
Sep 18, 2023
10
6
Brie submitted a new resource:

Stop That Tank (VScript Gamemode) - VScript Stop That Tank

This is the dev package for making maps for the Stop That Tank VScript gamemode. The gamemode will receive reworks for things such as giants and weapon balancing, along with bug fixes, but it should be ready for mapping. This was made in collaboration with the original Stop That Tank Sourcemod plugin team.

Map notes:​

We have an example map ready (stt_example) that shows off the basics of the gamemode along with the mechanics and changes made for both teams.

We also...

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Brie

L1: Registered
Sep 18, 2023
10
6
Brie updated Stop That Tank (VScript Gamemode) with a new update entry:

Giant Buffs, HUD Stuff, & Misc Fixes

-Set the Tank spawning delay to be on a per map basis (check README for info)
-Added a flag that changes the HUD type from Payload to CP when the Tank is destroyed & Bomb is deployed
-Fixed a bug with the bomb carrier not able to cap a point once the bomb had been dropped prior to being picked up by the player
-Updated Giant spawns to have buffs based on Mann VS Machine buff timer (15secs = Backup effect, 45 seconds = regenerative health, 90 seconds = crits, 180 seconds = concheror effect.)...

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Brie

L1: Registered
Sep 18, 2023
10
6
Brie updated Stop That Tank (VScript Gamemode) with a new update entry:

Disguises, & HUD elements, & Tank reworks, oh my!

The first major update to Stop That Tank VScript since it's release in February!

-Overhauled the entire test map (stt_example) to better suit the gamemode, show off various changes, & make it easier for modders to test their own content.
-Added custom Spy disguises so Spies can now disguise as Blu robots! This will make disguises for the Red team much more powerful and useful. This will also affect footsteps, hitsounds, & voice lines...​

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Brie

L1: Registered
Sep 18, 2023
10
6
Brie updated Stop That Tank (VScript Gamemode) with a new update entry:

Misc Fixes & Squashed Bugs

-Fixed a bug where the Tank would not spawn.
-Added a delay for Tank spawning.
-Updated viewmodels & viewmodel animations for all robots & weapons. (Special thanks to trigger_hurt for these!)
-Added custom class portraits & 2D HUD portraits for all robots except Engineer. (Engi's coming soon, we promise!)
-Updated the final control point capture (bomb site) to happen inside the radius of the control point itself. (Simply move the final control point into the middle of the bomb hatch if you...

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