I went through Stage One and Two. Screenshots were taken from BLU spawn out to the middle. I just realized that I did not go on the opposite side of the wall on Stage 2 (Tourney mode on, thus it hadn't exploded and I forgot there was a bit more area over there). I'll do that when I do Stage 3, once you detail Stage 3. Let me know in chat or here when Stage 3 is detailed.
http://dl.getdropbox.com/u/1490725/plr_panic_a90000.jpg
That wood beam that goes around BLU spawn can be sat on. I'd personally keep it so that people could try and escape Humiliation by being high up, but thought I'd show you anyway.
http://dl.getdropbox.com/u/1490725/plr_panic_a90001.jpg
Might be a detail room, but it's very dark over there.
http://dl.getdropbox.com/u/1490725/plr_panic_a90002.jpg
Why is the entire lower door showing, but only two thirds of the upper door? It looks weird having the separation point be high and not in the middle.
http://dl.getdropbox.com/u/1490725/plr_panic_a90004.jpg
http://dl.getdropbox.com/u/1490725/plr_panic_a90003.jpg
Really small thing that I doubt people will notice.
http://dl.getdropbox.com/u/1490725/plr_panic_a90005.jpg
http://dl.getdropbox.com/u/1490725/plr_panic_a90006.jpg
http://dl.getdropbox.com/u/1490725/plr_panic_a90007.jpg
Your fences need to either be moved back a few units, or the playerclip needs to come out more a few units.
http://dl.getdropbox.com/u/1490725/plr_panic_a90008.jpg
Detail on the roof by the fences above, you've got props clipping through props and props clipping through brushwork.
http://dl.getdropbox.com/u/1490725/plr_panic_a90009.jpg
I think the tree is giving me issues, not the fence. As if I move towards the rest of the fence, I fall off, and if I jump even higher, I get stuck at multiple points on my way down. Move that tree away a bit, and check the playerclipping to see if anything's off.
http://dl.getdropbox.com/u/1490725/plr_panic_a90010.jpg
I'm on a little wood beam by a door.
http://dl.getdropbox.com/u/1490725/plr_panic_a90011.jpg
Same wood beam, looking down, I see nodraw!
http://dl.getdropbox.com/u/1490725/plr_panic_a90012.jpg
That looks weird.
http://dl.getdropbox.com/u/1490725/plr_panic_a90013.jpg
Right where I'm aiming, there appears to be unaligned textures, but I'm not too sure (specifically directly right of my aim).
http://dl.getdropbox.com/u/1490725/plr_panic_a90014.jpg
http://dl.getdropbox.com/u/1490725/plr_panic_a90015.jpg
http://dl.getdropbox.com/u/1490725/plr_panic_a90016.jpg
I started finding a few dev textures, thinking you missed them on Stage 2. Then I noticed that the stairs are dev textures. And I saw a large slab of it (screenshot above). So I implied you knew of them and just didn't get to them.
http://dl.getdropbox.com/u/1490725/plr_panic_a90017.jpg
Sidling the wall from wood to wood is smooth. Sidling from Wood to Door Frame gets me stuck on the Door Frame.
http://dl.getdropbox.com/u/1490725/plr_panic_a90019.jpg
http://dl.getdropbox.com/u/1490725/plr_panic_a90018.jpg
I can sit on this little metal beam across the outside of that wall.
http://dl.getdropbox.com/u/1490725/plr_panic_a90020.jpg
Don't playerclip that, please. I need more room to rocketjump. What if I wanted to rocketjump from there and get a nice kill from the air? What if I wanted to defend from such an attack by rocket jumping up there? It's hard to land up there with that playerclip. If you don't want people on it, a nice gentle point_push that doesn't screw with jumping up and over would be nice. Something that just nudges me off, not something that throws me away like a ragdoll.