- Dec 22, 2015
- 115
- 5
Hi, can I have some help getting displacements to mesh? Is there a better method than trial and error? If so, please post it below. Anything helps. Thanks!
Nope. All that matters is that the adjacent corners of one either line up with the adjacent corners of another or line up with one corner and the midpoint of another. (Quarter points don't seem to work.) So for example you could have one big displacement attached to two that are half the size and they would sew.Sewing doesn't work if the displacements don't have the same dimensions and powers, though.
Nope. All that matters is that the adjacent corners of one either line up with the adjacent corners of another or line up with one corner and the midpoint of another. (Quarter points don't seem to work.) So for example you could have one big displacement attached to two that are half the size and they would sew.
But note that when they are raised they will not realy sew. Only with the same elevation they will sew. That part is still important enough. But its best to never use that method (at least, i cant think of a moment where this must happen) to raise a displacement and instead just move/scale the brush itself. This allows the sewing to be preserved by adding a connecting displacement between the 2 to fix the diffirence of elevation. Or vertex edit the brush.Nope. All that matters is that the adjacent corners of one either line up with the adjacent corners of another or line up with one corner and the midpoint of another.
That's usually caused by either Fast lighting settings or making entire adjacent brushes into displacements as opposed to only the visible edge(s)I've had a similar problem where they sew fine but there are dark lines in between some of the displacements
Probably not, but that does mean they won't sew. See Pocket's post:is it probably because i make them different sizes too?
All that matters is that the adjacent corners of one either line up with the adjacent corners of another or line up with one corner and the midpoint of another. (Quarter points don't seem to work.) So for example you could have one big displacement attached to two that are half the size and they would sew.