highwire

RD highwire a4

BeepSterr

L2: Junior Member
Jun 10, 2015
74
40
BeepSterr updated highwire_a1 with a new update entry:

New gamemode & More Map!

The gamemode of the map has been changed from 3CP to a custom KOTH type inspired by "Hardline" from COD. (And also has RD flags for some reason. :) )

Layout changes:
  • Includes 2 new areas, A and C.
  • Revamped the back of each teams capture zone
  • Brough the staircase next to spawn exit closer
  • Split up the courtyard infront of base up into 2 smaller areas
  • Raised the walls on the central point and gave it a roof.
  • Added new passageways
  • Added 45 second...

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BeepSterr

L2: Junior Member
Jun 10, 2015
74
40
BeepSterr updated highwire with a new update entry:

Robot Destruction, Power & Falling

Gamemode:
- Switched over to RD logic instead of PD logic
- Adjusted map prefix from cp_ to rd_ (Sorry katsu)
- Setup time was increased from 30 seconds to 36 seconds.
- Active zone timer increased from 60 seconds to 90 seconds
- Silenced announcer voice lines for zone ending
- Silenced point scoring sounds (repetitive bleeps)
- Increased the time required to capture a point from 1 second to 4 seconds.
- Increased bonus points from 10 to 25.
- Flag now uses...

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BeepSterr

L2: Junior Member
Jun 10, 2015
74
40
BeepSterr updated highwire with a new update entry:

Alpha 4

This version iterates on the layout, trying to lower rotate times for slower classes.

Gamemode:

  • Switched zone timer to tf_logic_cp_timer
  • Added overtime to encourage pushing with low time remaining
  • Flag return time increased to 25 from 20 seconds

Layout:​

  • Reworked the “Center” & "Water" zones
  • Reworked the spawn room
- Is now 1 room instead of two
- Has a back exit to the reactor...

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