Herbicide

CP Herbicide A3

half

aa
Feb 15, 2015
72
20
half submitted a new resource:

Herbicide - kill big plant

Made for Major Contest #18: Stack the Deck (https://tf2maps.net/threads/major-contest-18-stack-the-deck.51757/).

A Sulfur-type 4CP A/D map set in a jungle around RED's large industrial facility housing a giant venus flytrap. Capturing points causes herbicide "waterfalls" to be activated, breaking the plant's vines and changing the routing around the final point. Lots of dynamic doors open/close with captures as well.

Uses content:
Sulfur-Type Logic Prefab by Freyja and Sarexicus...

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half

aa
Feb 15, 2015
72
20
half updated Herbicide with a new update entry:

A2: map of theseus update

4 major revamps attempted in hammer over the span of 2 months, culminating in:
  • the map has been rebuilt from the ground up
  • here's hoping this is better than the original :)
  • same general map idea/theme, and some layout ideas carried over, but most is all-new
  • making steel/sulfur-types is hard...

Screenshots:
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[ATTACH...

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half

aa
Feb 15, 2015
72
20
half updated Herbicide with a new update entry:

A3: you will not get to play the previous version

some updates pre-test of A2 to address some bugs/fix some things that bothered me:
  • cut out a ~192-unit horizontal section from the middle of the map to shorten walk times by a couple seconds
  • rebuilt/adjusted routing around A <-> B, B <-> C, and C <-> D areas
  • changed around some hp/ammo
  • added triggers to destroy buildings on dynamic stuff when they change at D
  • added a shake to the blu finale
  • added missing respawnroomvisualizers to blu spawn
  • added a displacement...

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