- Jan 28, 2022
- 70
- 7
Hi everyone, I've got 2 separate, payload-related issues that I'd really appreciate some help with.
My first issue is that I've been trying to create a chute for the payload cart to descend down into at the end of stage 1 of my map, like how the cart does in pl_goldrush. I've come pretty far, I copied over the platform that lowers and the door that shuts behind the cart straight from goldrush and they seem to be working fine. I also managed to get the payload cart to descend straight downwards while still facing the correct direction.
But there are 2 problems.
Firstly, the cart suddenly rotates and faces diagonally downwards at the very end of its descent, and I have no idea why.
Secondly, the platform that the cart is supposed to be lowered down on moves downwards before the cart does and I'm not sure how to synchronize the 2 of them.
Does anyone know of a guide for getting this to work?
My second issue is that I'm not sure how to get the flashing, rotating light on top of the payload cart working.
My payload cart was built by simply copying over the logic, trigger volumes and entities from 'A boojum snark's team fortress 2 mapping resource pack' and everything is working fine except for said light.
I have compared the logic and entities used, to decompiled Official Valve maps and I can't find any difference.
Is there something simple that I'm missing?
I have attached to this post a basic .vmf file (not a working map) containing the end of stage 1 capture point with all the entities I think are relevant to the chute, and the entities for the payload cart.
Thank you for taking the time to read this.
My first issue is that I've been trying to create a chute for the payload cart to descend down into at the end of stage 1 of my map, like how the cart does in pl_goldrush. I've come pretty far, I copied over the platform that lowers and the door that shuts behind the cart straight from goldrush and they seem to be working fine. I also managed to get the payload cart to descend straight downwards while still facing the correct direction.
But there are 2 problems.
Firstly, the cart suddenly rotates and faces diagonally downwards at the very end of its descent, and I have no idea why.
Secondly, the platform that the cart is supposed to be lowered down on moves downwards before the cart does and I'm not sure how to synchronize the 2 of them.
Does anyone know of a guide for getting this to work?
My second issue is that I'm not sure how to get the flashing, rotating light on top of the payload cart working.
My payload cart was built by simply copying over the logic, trigger volumes and entities from 'A boojum snark's team fortress 2 mapping resource pack' and everything is working fine except for said light.
I have compared the logic and entities used, to decompiled Official Valve maps and I can't find any difference.
Is there something simple that I'm missing?
I have attached to this post a basic .vmf file (not a working map) containing the end of stage 1 capture point with all the entities I think are relevant to the chute, and the entities for the payload cart.
Thank you for taking the time to read this.