CP Gullywash

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MungoKing

L3: Member
Jul 12, 2008
148
47
Very fun map I think. Only a few minor gripes. When standing in the area above the second CP you can block captures/captures, and I know you did that on purpose, but I don't think you should be able to. The trade off for blocking captures/capturing the point should be that you have the vertical advantage. The middle CP is pretty cool, and I like how it plays, it's just aesthetically awkward having the actual capture point on a raised point. Finally, the last point has that water route that you can use, maybe make it a bit more obvious? I didn't play enough to really find out where it goes, so maybe a little more time was needed. But anyways, awesome map, I enjoyed it thoroughly.
 

tarmo-

L3: Member
Dec 10, 2008
108
28
Awesome map, works extremely good in public AND 6on6 games. Gets alot of attention in finnish gathers, even more playtime than badlands gets and thats huge.
 

pekken

L1: Registered
May 5, 2008
33
7
gullyl.jpg
 

Arnold

L6: Sharp Member
Jul 18, 2008
283
242
rc6->rc7 changelog

*fixed non solid doors
*added some room to last point
*removed all but 1 railing at last point
*changed some lights
*added 3D skybox
*added some details
*changed tunnel to have a bit more room

rc7->rc8 changelog

*fog in skybox fix
*hallway to base enlarged
*stairway from lobby to balcony widened
*added little platform and windows to hallway from first spawn to balcony
*added a little room inside the wall at last point for the medic to have a little cover
*balcony has been made a little more roomy around the curved walls
*by popular demand middle point now resembles a penis to justify the name of the map
*fixed some bugs
*clipped some parts for smoother gameplay
*changed several lights
*better optimization overall


thanks again for the demo captainangry :) much appreciated.
 

Ida

deer
aa
Jan 6, 2008
2,289
1,372
Hey, I just tried rc6 when looking through the ETF2L contest finalists, and - albeit without having played it myself - I must say they have made a good choice. This looks fantastic, and in terms of layout I can only say the same. I get a feeling of being near a beach or the sea from the water, light dirtground and dark wood. Whether it's intentional or not, it looks great!

I noticed two things you might want to fix if you haven't yet:
- Some small gaps in some of the rounded walls. They should be easy to see ingame.
- The 2nd point can be capped from the top, but not when you're jumping. I dunno why it's like that, but it just seems silly, if it's intentional.
 

tarmo-

L3: Member
Dec 10, 2008
108
28
- The 2nd point can be capped from the top, but not when you're jumping. I dunno why it's like that, but it just seems silly, if it's intentional.

It's intentional and it works perfectly. It shouldn't be changed.
 

Arnold

L6: Sharp Member
Jul 18, 2008
283
242
The capping from top without being able to jump when doing so is intentional, i wanted to give capping from the top some sort of disadvantage, otherwise there'd be nothing but advantages. it's mainly to keep scouts from jumping all over unable to get a hit on them while they are still capping.

thanks for the feedback and positive comments :)
 

Arnold

L6: Sharp Member
Jul 18, 2008
283
242
rc8 > rc9

*changed lobby lay-out a bit for smoother play
*changed ramphouse on middle to be a bit more accessible
*added some sort of wall thing at last (not sure about this plz do tell me if it doesn't work)
*added some details
*fixed several bugs
*created some others
*captimes are a tiny margin faster (don't expect a huge difference)
*hidden a frog somewhere, cookie for anyone that can find it

known issues:
*overlapping textures i somehow fail to notice
*small clipping issue at blu last point (nothing major)
*some more overlapping textures

IMPORTANT: if you notice more fps drops than any standard valve map (eg badlands) plz do tell me, steady fps is top priority.

http://www.team-vale.com/demos/arnold/cp_gullywash_rc9.zip
 

Vilepickle

Banned
Oct 25, 2007
372
199
I always love your release notes :eek:
 

Lazy Eskimo

L2: Junior Member
May 17, 2009
74
11
The more I look at gullywash the more I like it and it gets better with every update. Could be best tf2 map.

At middle where there's wooden pillars with cement base. Scout can get up point that way but it's not easy to do. Would be nice if you squared the top of cement base to make it easier.

Second area might not be all that great. Needs to get more play testing.

I failed at finding frog.
 
Last edited:

Arnold

L6: Sharp Member
Jul 18, 2008
283
242
eskimo, the top of the cement base is squared, only in playerclip brushes. so it's not visible in game)

i don't want it to be easy for scouts because scouts have enough smart jumps to execute on mid.

thanks for feedback and don't worry frog is hard to find.
 

Gavinc

L1: Registered
Aug 5, 2009
2
2
After a quick run through I noticed an exploit at middle: demoman can double sticky jump over the red garage up near the lunch bag and bottles.
 

Arnold

L6: Sharp Member
Jul 18, 2008
283
242
rc9 -> rc10

*decreased captimes a bunch
*added different levels of height on middle ground
*added a rock at second cp
*corrugated metal at second cp has been stretched out to provide more cover
*added a little catwalk of dirt at second cp
*added little ammobox on battlements
*added a lot of details
*fixed the sticky doors
*fixed a lot of bugs
*frog still hasn't been found (cookie is getting stale)
*fixed the overlappings
*equalised ledges on middle
*won't update the map for a while now

http://www.team-vale.com/demos/arnold/SSrc10/cp_gullywash_rc100000.jpg
http://www.team-vale.com/demos/arnold/SSrc10/cp_gullywash_rc100016.jpg
http://www.team-vale.com/demos/arnold/SSrc10/cp_gullywash_rc100015.jpg
http://www.team-vale.com/demos/arnold/SSrc10/cp_gullywash_rc100004.jpg
http://www.team-vale.com/demos/arnold/SSrc10/cp_gullywash_rc100014.jpg
http://www.team-vale.com/demos/arnold/SSrc10/cp_gullywash_rc100012.jpg
http://www.team-vale.com/demos/arnold/SSrc10/cp_gullywash_rc100011.jpg


since i'm leaving tf2 for a while due to schoolwork (i'm a geek like that) i won't be working on the map for at least a month.

Enjoy the time you get without updates :)
 

FreeLance_FoX

L6: Sharp Member
Sep 6, 2008
353
173
Hehehe it looks much improved from the screens. While you're gone I'll find that darned frog and also try to analyze the layout a bit. Cheers!

-FoXy