This map played very very well and most everyone in the 6v6 PUG enjoyed it. It flows nicely, and feels fresh even though its nothing new as fas as 5CP's go. Thats not a bad thing mind you (note Follower). I think you did a great job making a very playable, teamwork based map. I could see this being used in 6v6 comp play, I know we will be adding it to our PUG rotation. This and cp_outlaw are the hot new highly requested maps this month, so keep up the great work.
SUGGESTIONS: the ladder at 2/4 is 'clumsy' to walk up, make it smoother so its more liek walking up than having to zig-zag like you do now. Raise the celing on the last point: It needs to be much higher so Ubers can be more effective having sollys and demos jump at the defending team. This will also help the water backup idea, which I think is great. Right now last plays with a lot of spam until someone ubers, need more height overall and maybe even an additional level for the attacking team.