- Sep 2, 2011
- 140
- 224
So a few days ago I saw a movie about evolution. There was a experiement with 2 platforms that could rotate. The scientists tried to find the best rotation for getting the same side of a coin. They rotated the two platform every round 5 degrees and throw the coins until they got the best results. It's really hard for me to explain.
Anyways I thought about involving "Evolution" in Level Design for improving Balance. Imagine that we have a big brush in the middle of our map and we want to find the best position for it. So our already existing programm would move the block a few units and run 3 rounds with bots until the block is "balanced".
Silly idea don't take it too serious. I just wanted to throw it in for discussion.
Anyways I thought about involving "Evolution" in Level Design for improving Balance. Imagine that we have a big brush in the middle of our map and we want to find the best position for it. So our already existing programm would move the block a few units and run 3 rounds with bots until the block is "balanced".
Silly idea don't take it too serious. I just wanted to throw it in for discussion.