1. Hey Guest, welcome to the new forums. Be sure to check out this thread to get all the information you need on the cool new stuff!

Voting is now open for the Dynamic Control Point Contest! Voting ends on the 23rd, so make sure you join us on the servers to play the entries, and cast your vote before then.

Click here to head to the voting thread!

Evolution in Level Balance

Discussion in 'Mapping Questions & Discussion' started by Kiddnils, Mar 25, 2012.

  1. Kiddnils

    Kiddnils L3: Member

    Messages:
    140
    Positive Ratings:
    72
    So a few days ago I saw a movie about evolution. There was a experiement with 2 platforms that could rotate. The scientists tried to find the best rotation for getting the same side of a coin. They rotated the two platform every round 5 degrees and throw the coins until they got the best results. It's really hard for me to explain.

    Anyways I thought about involving "Evolution" in Level Design for improving Balance. Imagine that we have a big brush in the middle of our map and we want to find the best position for it. So our already existing programm would move the block a few units and run 3 rounds with bots until the block is "balanced".

    Silly idea don't take it too serious. I just wanted to throw it in for discussion.
     
  2. StickZer0

    aa StickZer0 💙💙💃💙💙

    Messages:
    661
    Positive Ratings:
    645
    Level design kinda already works like this. Only kinda.

    You have the first alpha "intelligently designed", then that gets playtested. Stuff that works stays (natural selection) and stuff that doesn't gets fixed or removed. Stuff is also added to fill niches.

    It's more creatiolution (portmanteau of creation and evolution) than evolution, but it's still kinda interesting.
     
    • Thanks Thanks x 1
  3. Trotim

    aa Trotim

    Messages:
    1,168
    Positive Ratings:
    977
    That's why you have multiple alphas and betas, yes. The thing in level design is that quality isn't absolutely objective, there is plenty of leeway for acceptable solutions.
     
    • Thanks Thanks x 1
  4. henke37

    henke37 L14: Epic Member

    Messages:
    1,326
    Positive Ratings:
    248
    And remember, evolution is about adapting to the current environment. If that environment is only bots then you may not get a good solution for human players.
     
    • Thanks Thanks x 1
  5. Sergis

    aa Sergis L666: ])oo]v[

    Messages:
    1,773
    Positive Ratings:
    1,042
    we do the same thing with humans anyway :p
     
    • Thanks Thanks x 1
  6. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

    Messages:
    2,828
    Positive Ratings:
    2,911
    • Thanks Thanks x 2
  7. Tarry H Sruman

    aa Tarry H Sruman Large Orphanage Proprietor

    Messages:
    875
    Positive Ratings:
    812
    Young Map Creationism