Just signed up to ask, Would it be difficult to decompile and recompile the Dota2 map to work in TF2 or CS:GO ??
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BSP source have that picture on their site. Just curious as i think it would be cool to run around in
No it isn't.
I tried it some time ago.
You have to replace all "ent_tree" entities with prop_statics.
(do this in notpad++, that worked for me)
But then you'll get into trouble with all the overlays and other entities.
Maybe (but I don't think so) you can do it, but it is a LOT of work.
If you'll got it, you can't optimize this anyway, it's far too open.
But I wish you good luck.
@Frozen:
Scale isn't that different. That isn't the problem.