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CP croissant final

Made by Arnold

  1. Arnold

    Arnold L6: Sharp Member

    Messages:
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    Positive Ratings:
    115
    It's called croissant because it's shaped like a banana

    5cp symmetrical
     
    Last edited: Oct 25, 2013
  2. tyler

    aa tyler snail prince, master of a ruined tower

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    5,012
    Positive Ratings:
    3,866
  3. Arnold

    Arnold L6: Sharp Member

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    you ruined the joke for everybody
     
    • Thanks Thanks x 4
  4. tyler

    aa tyler snail prince, master of a ruined tower

    Messages:
    5,012
    Positive Ratings:
    3,866
  5. honeymustard

    honeymustard L9: Fashionable Member

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    272
    HAHAHa
     
  6. Seba

    aa Seba DR. BIG FUCKER, PHD

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    Oh Arnold, you and your odd CP positions. Looks interesting.
     
  7. ClandestinePz

    ClandestinePz L1: Registered

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    36
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    I am intrigued.
     
  8. Arnold

    Arnold L6: Sharp Member

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    115
  9. Turbo Lover

    Turbo Lover Fight me under Glasgow Central Station

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    Dat second point...

    Also, with the shape of this map, does it mean that the last point for each team is in the same building, but opposite sides of a wall?
     
  10. tyler

    aa tyler snail prince, master of a ruined tower

    Messages:
    5,012
    Positive Ratings:
    3,866
  11. waxpax

    waxpax L5: Dapper Member

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    Positive Ratings:
    149
    When are you releasing a version of this map? I'd like to check it out but the download link just 404's on me :/

    I like the look of those screens, as well.
     
  12. Languid

    Languid L5: Dapper Member

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    I know you like doing interesting things with layouts arnie, but you'll have to explain to me what effect the slanted control point has on gameplay.
     
  13. honeymustard

    honeymustard L9: Fashionable Member

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    The middle point could use a little indicator of where the cap zone starts/ends (tape or a bit of wood)
     
  14. Arnold

    Arnold L6: Sharp Member

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    Spam control, using the point as cover, gameplay in general also i think it's visually interesting.

    @waxpax I'll try to get a download up when i'm content with the lay-out. I'll let you know when one is available.

    The ends do not touch, there's quite a big space between them. Might consider connecting but i'll have to see later on.

    I'll be sure to add indicators honey :)
     
    Last edited: Apr 2, 2011
  15. Arnold

    Arnold L6: Sharp Member

    Messages:
    283
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    115
  16. waxpax

    waxpax L5: Dapper Member

    Messages:
    240
    Positive Ratings:
    149
  17. Arnold

    Arnold L6: Sharp Member

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    Thanks a lot will check out the demo today
     
  18. Godslayer57

    Godslayer57 L8: Fancy Shmancy Member

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    The spawn exit at middle was to easily campable by me , and I caused much pain to Blob and others :3
     
    • Thanks Thanks x 1
  19. Pocket

    aa Pocket I can fix it!

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    Middle point doesn't feel like a middle point. I don't even really know why that bothers me or even what that means exactly, but I thought I'd mention it.
     
    • Thanks Thanks x 1
  20. Wilson

    aa Wilson Burial by Sleep

    Messages:
    1,256
    Positive Ratings:
    838
    The map is really fun, but there is few things that bother me.

    - Some of the yards, mainly the one around mid, are really open.
    - The huge sightline all the way from start of cliffside route to the second to the second point itself.
    - Pushing back to the second from last can be troublesome at times, not sure why, but you should look into it.
    - The small health near the curving platform on the way to mid is really hard to pick up sometimes, move it few units away from the cliff.
     
    • Thanks Thanks x 1