Released version a4
- Some detailing here and there, including more displacements.
- Fixed issue where the door leading from RED's spawn in stage 3 to the first
point, would not close after it was captured.
- Added a new sentry position to point 1-2 as well as a new path for RED to give
them a better height advantage.
- Moved a few spectator cameras that were at bad angles.
- Closed off an entry to point 2-2, making players do a short detour in order to
nerf snipers.
- Added a small shack to 2-2 by the point, for a good sentry position.
- Made Engineers unable to build in a specifiC location on the cliffs by point
2-2.
- Added a skybox. Lazy Gold Rush copy for now...
Some bigger changes this time, to the layout of stages 1 and 2. I have more ideas as well if those don't help improve them, but we'll see if I need to use them.
One thing I forgot was a resupply locker in RED's final spawn...I couldn't be bothered to compile yet again only for that little thing, but I think it'll be ok.