Adjusted awkward rooftop collisions that made soldier bombs weird to execute
Added more clipping on last to block oddly powerful sniper sightlines
Patched texture bugs on 2nd (Like, the soldier movement texture bugs)
Improved movement around the map, streamlined some areas slightly
Removed unimportant console errors relating to Vphysics on props
Fixed area portal on red "frog box" showing the void when far away
Improved visual clarity around choke, fixed location where demo could hide...