cp_sultry

CP cp_sultry b8

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b1gl4ke

L2: Junior Member
May 25, 2014
76
24
Nipple is an overused shape and there's no low ground flank route on mid, but overall its a banger. Looking forward to seeing it played more.
 

PigPig

Entitled Elitist
Apr 27, 2015
104
155
PigPig updated cp_sultry with a new update entry:

Beta 4 B - (bab)

Fixed blue mid-forward spawn trigger being improperly scaled
Added light to window room on last
Fixed team coloring on some props (Truck and red signs on last, some props)
Fixed odd lightmapping mistakes
Adjusted spawn times to be as follows:
8.5 Respawn wave time (16-19 seconds in practice)
+1 second respawn wave to attackers pushing last (~18-20 seconds)
I thought I changed this previously, Mistook the times I guess. (Was 22 second respawns and 25...

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PigPig

Entitled Elitist
Apr 27, 2015
104
155
PigPig updated cp_sultry with a new update entry:

Beta 5

Very experimental!
Removed tiles building on last and added window to view players rotating through spawn
Completely redefined high ground and low ground on 2nd, Streamlining frog box in the process
Removed lots of hiding spots and awkward geometry all over the map
Moved/created space for health kits
Removed rat spot on mid, Attempting to streamline mid in the process
Adjusted health and ammo on mid
Shrank the boiler door so its harder to drybrush
Improved lighting on blue last and blue side...

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PigPig

Entitled Elitist
Apr 27, 2015
104
155
PigPig updated cp_sultry with a new update entry:

Beta 5 Patch 1

Adjusted awkward rooftop collisions that made soldier bombs weird to execute
Added more clipping on last to block oddly powerful sniper sightlines
Patched texture bugs on 2nd (Like, the soldier movement texture bugs)
Improved movement around the map, streamlined some areas slightly
Removed unimportant console errors relating to Vphysics on props
Fixed area portal on red "frog box" showing the void when far away
Improved visual clarity around choke, fixed location where demo could hide...

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PigPig

Entitled Elitist
Apr 27, 2015
104
155
PigPig updated cp_sultry with a new update entry:

Beta 6

Thanks to Walrex for collecting feedback, and everyone who tested the map in RGL map testing!

+Shrank doors from mid to 2nd, 'Frogbox' getting the most significant changes.
+Added rock to last to break up the combat spaces on last
+Added bridge to cross mid
+Made it easier for scouts to pitch on the planters from both sides.
+Spawns now contain two resupply cabinets
+Removed light glare from 'boiler' making it easier to spot a hiding spot
+Fixed clipping bugs on mid: Players hiding...

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PigPig

Entitled Elitist
Apr 27, 2015
104
155
PigPig updated cp_sultry with a new update entry:

Beta 7

Patch notes were written by @FlipFTW. Thank you!

Reduced scale of mid
One of the primary concerns on mid was that the distance for combat was too far. This resulted in bombs being very hard to follow up on for scouts - to help combat this the mid has been scaled down by about 7%. This reduced distance (from red 'boiler/secret' to blue 'boiler/secret') will hopefully manifest encouraging faster mids.

• Removed clutter from mid
• Adjusted...

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PigPig

Entitled Elitist
Apr 27, 2015
104
155
PigPig updated cp_sultry with a new update entry:

Beta 8

I will likely revert a lot of these changes—a little experimental.
Made corner pushing last less invisible
Made scout on last out of the left spawn less hopeless
Overhaul to frogbox
Added 'batman' to mid
Raised barrier over choke
Added more accessible sack options into 2nd via boiler
Adjusted forward spawn for mid
Adjusted point height on mid

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