Chicony

Tekku

aa
Aug 31, 2008
723
875
Intro

Chicony will be my first released map, im working on it 1-3 hours a day, but sometimes i just run around it and search for bugs. I hope you will like it, also i would like to have some feedback what to improve and what to fix!

Description

It’s the time when most people go on holidays, also red team. But blue team as always need to check are they really going on holidays. Blue team sent their spy to check is red team really on holidays. Blue team knew that red team isn’t going on holidays. Spy approved that, also he said that red team is going to secret weapon warehouse. But what will they do there? Blue team can’t live safely, without knowing what plans they have. Blue team followed them to warehouse, but it was too late. Almost all red team was gone, but some members are still there. So now you need to fight them and get their intelligence to see what do they plan, but don’t allow them to steal your or you will be doomed!

Ctf_Chicony_A2


*Fixed all door problems(Sentry's shooting at them. Stickies not falling etc)
*Fixed elevator problems(All elevators had the same name)
*Fixed misaligned objects
*Fixed some signs
*Added Hint brushes and Player clip(Now you wont be stuck at doors)
*Added stalemate when server set time ends
*Changed playing time from 30 minutes to 15
*Updated post description and intro
 
Last edited:

Dustoxx

L6: Sharp Member
Jan 9, 2009
304
43
I see that you have some texture on a wrong scale, try to fix that. And the hazzard texture by the water has some strange white strips around it, rotate is 90 degrees to fix it.
 

Tekku

aa
Aug 31, 2008
723
875
I already fixed almost all problems with textures..
So now i almost finished adding lights.
Alpha will be released maybe after 2 or 3 days :)
 

Tekku

aa
Aug 31, 2008
723
875
A2 Released


*Fixed all door problems(Sentry's shooting at them. Stickies not falling etc)
*Fixed elevator problems(All elevators had the same name)
*Fixed misaligned objects
*Fixed some signs
*Added Hint brushes and Player clip(Now you wont be stuck at doors)
*Added stalemate when server set time ends
*Changed playing time from 30 minutes to 15
*Updated post description and intro
 
Aug 19, 2008
1,011
1,158
haha, it´s so small and cute and at the same time claustrophobic, i loved it

only thing that bothered me was the light, it was way to bright, i´d love to see the map in a more dark setting with only few lights

keep up the good work
 

Ravidge

Grand Vizier
aa
May 14, 2008
1,544
2,820
It's a spamfest. But we all knew that already, I guess it could be better in 4vs4 or so.

Issues: more than 1 sentry in either base and its completely locked. They got longer range than any room is wide.
Elevators! I got crushed twice today while riding it to get UP (I was standing on it and somehow I got fragged). They are slow and dangerous, Why arent you using stairs?
Remove the health and ammo in the middle section (it just promotes door camping)

I really encourage you to make the map larger, the walk from base to base should be longer than 2 seconds...
 

Tekku

aa
Aug 31, 2008
723
875
Issues: more than 1 sentry in either base and its completely locked. They got longer range than any room is wide.

*Will fix it for next release, i have plans to make the map 2 times bigger then it is now, also new routes will be available.

Elevators! I got crushed twice today while riding it to get UP (I was standing on it and somehow I got fragged). They are slow and dangerous, Why arent you using stairs?

*I might change the elevator speed, so they will move faster and maybe safer?
I don't use stairs, because my maps is small and stairs would take 1/2 of the blu base space.

Remove the health and ammo in the middle section (it just promotes door camping)

*Will make them smaller, but wont remove, because i will make map bigger.

I really encourage you to make the map larger, the walk from base to base should be longer than 2 seconds...

*Already answered in 1st answer.

haha, it´s so small and cute and at the same time claustrophobic, i loved it

only thing that bothered me was the light, it was way to bright, i´d love to see the map in a more dark setting with only few lights

keep up the good work

*Tnx, i didn't know that it's too bright, i will try to make it darker.



Also if there will be a demo available, post it here, i want to see is there any more problems.
 

Ida

deer
aa
Jan 6, 2008
2,289
1,372
It's extremely narrow and small. Snipers have no place in this map at all. I tried playing Spy, but I would just get sandwiched and killed every single time, no matter where I went.

It just needs to open up, to give people a bit more breathing room, and to make moving easier.

The elevators feel awkward - stairs don't take up that much room, and they're obviously easier to use.
 

Tekku

aa
Aug 31, 2008
723
875
Woa i've almost abandoned this :( But i'm back with new ideas, and hopes.
Good news is that im working on A3.
Which will be 2x bigger then A2!
*No more elevators
*No more pyro,heavy maps
*New routes for spies
*Darker

Heres a preview screenshot of A3 Blu spawn..
343njhs.jpg

Still work in progress.

Expect a3 soon ;)

Also i have free time, so im working parallel on G-pit stile map.(No its not small) huh