Updated 18 February 2012
This is for all the lazy mappers who can't be arsed to place env_lightglows, point_spotlight and env_sprites at their lights.
Just having a single light_spot isnt wrong either, but adding an effect makes the map feel a lot more polished!
I have sweeped through all the valve map + community maps, finding all the lighting setups and found that while there's endless combinations of colors, spotlight lenght and intensity, the entitys involved are always the same ones.
This Library has every light prop+light_spot in combination with a: point_spotlight, env_lightglow or a env_sprite.
example:
HERE'S THE CATCH!
light_spot brightness: 255 255 255 800
point_spotlight color: 255 255 255
env_lightglow color: 255 255 255
env_sprite FX color: 255 255 255
In other words: Everything is white, you will need to setup the lights and effects to fit your map yourself. But you don't have to create all the entities by hand.
It's not a "valve lighting prefab library", That would just be silly! It's just a way to copy paste lighting effects into the map while still keeping it completely custom.
This is for all the lazy mappers who can't be arsed to place env_lightglows, point_spotlight and env_sprites at their lights.
Just having a single light_spot isnt wrong either, but adding an effect makes the map feel a lot more polished!
I have sweeped through all the valve map + community maps, finding all the lighting setups and found that while there's endless combinations of colors, spotlight lenght and intensity, the entitys involved are always the same ones.
This Library has every light prop+light_spot in combination with a: point_spotlight, env_lightglow or a env_sprite.
example:
HERE'S THE CATCH!
light_spot brightness: 255 255 255 800
point_spotlight color: 255 255 255
env_lightglow color: 255 255 255
env_sprite FX color: 255 255 255
In other words: Everything is white, you will need to setup the lights and effects to fit your map yourself. But you don't have to create all the entities by hand.
It's not a "valve lighting prefab library", That would just be silly! It's just a way to copy paste lighting effects into the map while still keeping it completely custom.
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