error

  1. Fewer

    Map Stuck on Fullbright

    Valve Radiosity Simulator 4 threads [Reading texlights from 'lights.rad'] unknown light specifier type - lights [56 texlights parsed from 'lights.rad'] Despite having both a light_environment and light entities in my map, the map will load with fullbright. It was working for a while and...
  2. Mr. Origen

    I need urgent help, unexpected end of file error.

    After staying up late many nights, for countless days, and after putting my heart and soul into this map, it comes up with an error. I can't load it, and me being stupid i forgot to enable autosaves. I need help, I'm afraid of losing all of my hard work.
  3. Da Spud Lord

    Too Many Lights (FIXED)

    VRAD keeps prematurely quitting before its job is done, reporting "too many lights 8193 / 8192". When I load up the map, it is always fullbright. I tried twice, once when doing a full compile, and a second time, with VVIS on fast. The second compile log is below. Not sure why it says there are...
  4. Scampi

    Getting custom content to work

    Quick question to add to the stack of all the one's I've asked so far: How do I get custom textures and models to not show up as errors in-game? I know it's a newbie question, but I was under the impression Compile Pal would sort that out and it doesn't. Maybe I read it wrong or something. Any...
  5. PenguinSquared

    "C:\...gameinfo.txt" missing, game is installed on E:\ drive.

    Hi, all. Apologies if you get asked this question a lot, but I've had TF2 and all my other Steam games installed on my non-windows partition for a while now. However, this appears to be causing an error with my Hammer installation at /common/Team Fortress 2/bin. Whenever I try to launch Hammer...
  6. AlphaOwl

    Questionable Crashing... [FIXED]

    Hi there. I've been having an odd issue with my map, and I can't seem to find the origin. My game continues to crash whilst loading the map, and I don't know what could possibly be the issue. I've also checked for issues via "check for problems". Can anyone please help? Thank you. Here's the...
  7. AlphaOwl

    Issue with .bsp file [SOLVED]

    Hi there. So I've been working on this map, and decided to give it a compile. However, it appears that during compilation, it runs into a command that has "the system cannot find the file specified.", so I looked around and found that my map file didn't appear in my tf/maps folder. I was gonna...
  8. S T A R S ☰ T

    Game crashes with compiled map

    Hello, this is my first post on this forum, so tell me if I did something wrong. I'm developing a PASS Time map called pass_deathball. I've created the barebones version with nothing too advanced, compiled it, and when I run it, TF2 crashes. I'm fairly new to mapping, but I know there's no...
  9. Dog.vtf

    Error whilst building cubemaps

    When I build cubemaps on my map I get this error " *** Error: Skybox vtf files for sky_night_01 weren't compiled with the same size texture and/or same flags! Can't load skybox file sky_night_01 to build the default cubemap!"
  10. I is Rabbit

    Yalp troubble compiling

    Sup boys, just got into mapping, making a rocket jump map. I have a small (big) issue. righto, so heres what I get when I compile dis stuff: https://pastebin.com/uF6BPq4M now I have 1 jump already (really impressive I know) and I'm working on the second one. if I delete the second one it...
  11. XEnderFaceX

    Custom Props i used dont show up for other Players.

    Hi, my map cp_snowgrass has alot of Custom Props, they dont show up for other players... :( i used VIDE and tried CompilePal but CompilePal dosnt work on my computer for some reason... why is it still not showing up?
  12. Chromsmith

    Importing custom model issue.

    So. For a couple of weeks I had an issue with importing models with their textures from Nintendo into the source engine. Doe I managed to get the model itself and it's texture separately into engine , I cannot bring them togheter in one piece. The model it is suppose to be a skybox rigged from...
  13. quekki

    why are my entities leaked?

    i just checked my compile log on interlopers and it says that an entity is leaked. if i remove that entity and compile + check the compile log again, there is another error which says that a certain entity is leaked. it seems like they are all leaked. what did i do wrong? they are completely...
  14. Sp00k

    [FIXED] Environment lighting is screwed up, help?

    http://imgur.com/a/dzK0d I have no idea what I did that caused this problem but I know that I definitely didn't mess around with environment lighting.
  15. Billo

    weird error texture on glass

    it's weird. i made many maps and in some i dont find this problem but in other maps like mvm_snowflake i can't fix it. what should i do in order to fix the problem? i would be very happy to get an answear as soon is possible thanks :D http://imgur.com/a/XJKbd
  16. Punished Lawbringer

    Workshop Denial

    Now I'm new to the whole TF2 Mapping thing and I recently made my very first OFFICIAL map. It isn't perfect but I'll keep working on it after all the other scraps I had. However recently, the offical Steam workshop was denying my map with this error: "Failed to publish! Please check if there...
  17. S

    info_player_teamspawn is an Error instead of an engineer.

    Hi, I am having a bit of a problem with hammer where the entity (info_player_teamspawn) is an error. I don't believe it's a major problem but it is very irritating for me to continuously seeing error outside of the game. Anyway the picture shows what's happening and I do hope I can get some help...
  18. Sonitrok

    Meaning of an error message of the compiler in Hammer Editor

    Hello everyone, does anyone knows what means this error message ? " *** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags! Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap! " How to fix it ? (my entire...
  19. Ferb73Craft

    Error: displacement found on a(n) func_detail entity - not supported

    Long story short, I was turning some things into func_details to speed up my map when this happened. I've turned the displacement back ToWorld, but I still get this error. Any help would be really appreciated. ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team...
  20. Asd417

    I am getting errors which prevent my mvm mission from starting

    This is the error log KeyValues Error: RecursiveLoadFromBuffer: got } in key in file scripts/population/robot_celnium.pop WaveSchedule, templates, T_TFBot_Pyro_Beesmoker, ItemAttributes, KeyValues Error: RecursiveLoadFromBuffer: got } in key in file scripts/population/robot_celnium.pop...