AlphaOwl

L1: Registered
Feb 7, 2017
22
1
Hi there. So I've been working on this map, and decided to give it a compile. However, it appears that during compilation, it runs into a command that has "the system cannot find the file specified.", so I looked around and found that my map file didn't appear in my tf/maps folder. I was gonna go grab it and move it over, from my mapsrc stuff, when I realized it hasn't been formed! Are there any suggestions that can help me overcome this issue?
Thanks, -AlphaOwl
** Executing...
** Command: "F:\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "F:\Steam\steamapps\common\Team Fortress 2\tf" "F:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_ledge\koth_ledge001.vmf"

Valve Software - vbsp.exe (Oct 14 2017)
4 threads
materialPath: F:\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading F:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_ledge\koth_ledge001.vmf
Patching WVT material: maps/koth_ledge001/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing F:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_ledge\koth_ledge001.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
Displacement 15 has bad geometry near -1536.00 -864.00 -682.65
Can't compile displacement physics, exiting. Texture is DEV/DEV_MEASUREGENERIC01B


** Executing...
** Command: "F:\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "F:\Steam\steamapps\common\Team Fortress 2\tf" -fast "F:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_ledge\koth_ledge001"

Valve Software - vvis.exe (Oct 14 2017)
fastvis = true
4 threads
reading f:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_ledge\koth_ledge001.bsp
Error opening f:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_ledge\koth_ledge001.bsp

** Executing...
** Command: "F:\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "F:\Steam\steamapps\common\Team Fortress 2\tf" "F:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_ledge\koth_ledge001"

Valve Software - vrad.exe SSE (Oct 14 2017)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights

[56 texlights parsed from 'lights.rad']

Loading f:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_ledge\koth_ledge001.bsp
Error opening f:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_ledge\koth_ledge001.bsp

** Executing...
** Command: Copy File
** Parameters: "F:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_ledge\koth_ledge001.bsp" "F:\Steam\steamapps\common\Team Fortress 2\tf\maps\koth_ledge001.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."

I'm also gonna include my map in here just in case if that was the issue itself.
 

Attachments

  • koth_ledge001.vmf
    470.9 KB · Views: 162

MOCOLONI

L6: Sharp Member
Dec 16, 2014
373
89
Found a displacement edge abutting multiple other edges.
Displacement 15 has bad geometry near -1536.00 -864.00 -682.65
Can't compile displacement physics, exiting. Texture is DEV/DEV_MEASUREGENERIC01B

That's the problematic displacement causing the issue. Go to the specified coordinates to locate it.
 

AlphaOwl

L1: Registered
Feb 7, 2017
22
1
That's the problematic displacement causing the issue. Go to the specified coordinates to locate it.

Thanks! It worked, and it also turns out I had a couple other displacements too. Might just want to stick with simple geometry, til I get the kinks of the map out.